Wow DT I damn love your reviews lol
Thx for taking the effort to write a whole essay out xD
Really, thx ^^
DoubleThink said:
Downloading this so hard it will give the internet bruises.
xD
DoubleThink said:
-Assuming that facepictures haven't been updated yet... and tragedy has one d. And the doors still open when you get near them, that is so awesome
Yeah, I suck at making facepics.
Apparently I suck at spelling too
And yeah, the doors are meant to open lol. Or maybe I should ANP them to close? Hmm...
DoubleThink said:
-The music after the opening into is On To Grasstown, but if you enter and exit the building, it becomes Pulse.
Aww dammit. Carelessness on my part soz.
*fixed*
DoubleThink said:
-I swear to god you make the prettiest tilesets ever
Thx? :/ But I doubt so lol. The green looks kinda overdone >:
DoubleThink said:
Great idea for the boss fight too especially how the spikes get replaced, that effect is really excellent. It actually feels dangerous too, because you have no direct way of defending yourself.
:3
DoubleThink said:
However, it's somewhat easy to lure it to the far right, where it gets stuck right under a spike point. I think there's an enemy barrier there; I'm not sure it's necessary, since the boss can't jump up and reach you there anyway, and removing it stops you from doing what I mentioned just now, unless you specifically want to stop people from being able to lure the boss outside either end.
Well the first boss is kinda buggy, but it depends on how you view it and fight it lol.
When you get it stuck under the spike point, you still have to go under the spike to make it fall. But the boss follows you around, so it's pretty hard to keep it under the spike point long enough for the spike to pwn it
Anyways I decided to make the first boss relatively easy xD.
DoubleThink said:
It also gets stuck when trying to walk 'back' up the slope before firing, but that's just an AI bug.
Can't help that :/ A flat plane for a boss fight area would be too boring ><
DoubleThink said:
-At "The Surface", you are able to move for a moment before you appear as 'fallen'; this usually means a <PRI is needed, or a <WAI or something needs to be shortened.
Crap! How could I have overlooked that! Usually I don't twiddle around with the control keys while a cutscene is going on lol. :x
*fixed*
DoubleThink said:
The Press pushing you also doesn't quite match up with the falling animation.
Erm... I don't quite understand what you mean sorry. Mind if you included some screenies? ><
DoubleThink said:
-Oh so THAT'S what cloning does... and you put in skipflags too! :>
;D
DoubleThink said:
-Multiple paths! Also, the evil bug things seem to be able to hit though invincibility... odd.
No idea why it does that. I checked through the script too. Ah well, not too hard to dodge teh stuff eh?
DoubleThink said:
-It feels like I would have been able to continue without getting the Skeleton Key for a while... not that I tested it. I guess the Pierce is fully optional?
Erm... Try not to get the Pierce and see what happens xD And I thought I added an <ITJ for the metal plate event thing? (NO SPOILARS FOR YUO PEOPLE!)
^Edit - Yeah, I did add an <ITJ lol. Try without the key
DoubleThink said:
-Speaking of the Pierce, its sprite sits one pixel to either side of actually being in the character's hand
NOOOOooo
*fixed*
DoubleThink said:
-Wah, it's been so long since I've heard Last Cave in a mod x_x Thankyouthankyou.
O.o|||
DoubleThink said:
Also, I don't know if you've tested this area, but it's pretty damn brutal, and stopping to get the mines is almost certain to get you killed. Even if it's just a jumping pattern I don't think there need to be quite that many, or to be having them do that much per hit ._. It's also possible to pick up the mines multiple times. I'm assuming you're not supposed to try and kill them because that's even harder...
*hax tiem*
It's possible... and not too hard after a few tries xD
P.S. I have a viddie on how to make a flawless run through xD
Erm... pick up multiple times?! I think I forgot a <DNP somewhere
*fixed*
DoubleThink said:
-It's nice that you auto-save for that point in the game, but it also seems a bit odd considering that you just gave the option to save twice.
You mean the option to clone at the two teleporters that are linked to each other? Well I thought it'd be good to have them both able to perform similar functions. For consistency's sake, you know ;P
I may choose to leave them that way lol =P
Auto-save? You mean when you clone yourself and appear on the other side of the barrier? Eheheheh that's not auto-saving. If you didn't clone yourself there, you wouldn't appear there
I just used some sekrit ninja technique of changing the location where you actually save at.
DoubleThink said:
-That reminds me, the noise experience makes now is really loud. I don't know if you can lower the volume of the effect somehow, but a lot of experience sounds like a button-pushing bonanza.
I changed the sound for the bouncing exp crystals xD
Guess I'll have to change it back :/ I changed it before I realised that you kill lots of stuff to get lotsa exp to get lotsa sound to get lotsa headache.
X_x
DoubleThink said:
-If you watch the ENDING, then respawn, the barriers you blew up are back in place.
Map incomplete xD
And evil ending is evil muahaha.
DoubleThink said:
The level design has been tightened up since Magic~, and it keeps the same smooth, clear, cool (as in, cold-ish) graphical style.
Didn't expect that lol. Really? :3
DoubleThink said:
The writing has stepped up too, and Magic~ was pretty good to begin with. The timing is excellent, and the dialogue style is just totally charming, like when you get the key the second time. In the times when it's more humourous and upbeat it still manages to keep an undertone of careful seriousness, which is exactly how I myself try to write - it's a style of writing that I really appreciate and very few people are able to do it effectively. Especially at your age... I mean wow, you have a serious knack for this stuff. I was nowhere near this good at writing 4 or 5 years ago...
Thanks xD I tried not to be too cheesy lol. And trust me, my English isn't exactly that good :x
DoubleThink said:
I'm probably blabbing here, but playing this has made me happy inside, and now I feel inspired to do more work on my own stuff. ...Tomorrow. Or maybe after exams...
xD exams... evil hate-worthy things that attract the hate of haters.
And no you're not babbling >.>
DoubleThink said:
Credits to jcys too, because I don't know how much involvement he had in this one :x
YOU STEAL MY AWESOME D:< I'LL HATE YOU FOR LIEF!
jk, he helped alot by finding all those crappy bugs that could've ruined the whole mod's first release xD
wedge of cheese said:
Ahhh! Major bug! I died on The Surface and the death music played, and I went all the way back to the beginning even though I had cloned myself and it kept playing the death music. There wasn't even a "you have died want to retry?". Another bug is that it's possible in the Secluded Corner to go off the right edge of the screen and fall endlessly. Making the laser on the right one tile taller should fix this.
Anyway, I'm really loving what I've seen so far and will comment more once I've played all the way through. The Skylite tileset is totally awesome, and like DT said the writing style is quite good although I personally think you should have a little less waiting time. It starts to get annoying when every time you enter a new room the main chair spends 10 seconds looking around and not doing anything. In concept that's a really good idea, but it's a bit overdone right now. My only other suggestion is maybe make it more obvious that cloning = saving because I didn't clone myself at first and I fell off the edge of the Secluded Corner map and had to go back to the beginning again (maybe skipflags for the beginning cutscene would be good). Anyways great job and I'll hopefully be able to give more helpful feedback once I've played all the way through.
Nah. I purposely made it such that you could jump off the other side of the Secluded Corner for fun xD Sadist ftw!!1
And... oops I forgot to add a <CMU0000 at the start :x soz
Btw I thought people would be adventurous enough (no offence, I relaly thought so lol) to just clone themselves and see what happens xD Would spoil all the fun if I explained everything :/
Oh crap! NO SKIPFLAGS FOR THE BEGINNING?! How could I have forgotten that! FDgsafsfsf /facepalm
*fixed*
And thx all for the feedback so far xD
Will post a fixed version soon :x