The Dark Platform - After The Fact (Mod)

Jun 11, 2008 at 8:23 AM
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freezit4 said:
I think you should lessen hosting of your updates. Not fun to learn the story so gradually.... or is there not yet a story?
Seconding this please :|
I would rather have a few good-sized updates rather than a new itty-bitty bite-size release each week. Playing through the same first bit again and again makes mods more repetitive than they should be.
 
Jun 11, 2008 at 10:59 AM
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Fuzz said:
But I like the updates...
Me too, but read DT's post. And do you like playing a story bit by bit like a manga or anime or HTF? Sure won't work.(and HTF does not have a story :D)
 
Jun 11, 2008 at 1:08 PM
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When you use <MOV for teleporters, you have to reset the teleporter NPCs with <MNP (and probably <CNP). Otherwise it's pretty bad.

Yeah, the worst part about tiny updates is you can get all worked up about them in the time it takes to locate and use the download link and then there's basically no new gameplay. I'd say update only when you've made something new for the player to blow up, and maybe even less frequently.

Still, the advantage of having many tiny updates is keeping yourself to a schedule, so that you don't slack off. I sure have been having that problem. I worked on Cave Story maybe 12 hours in the past 7 days, which is really terrible compared to last week.

So if showing everyone your weekly progress is the way you keep yourself in line, keep it up. If you can think of another way, let me know, cause darn do I need to work on that.
 
Jun 11, 2008 at 3:49 PM
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DoubleThink said:
Seconding this please :|
I would rather have a few good-sized updates rather than a new itty-bitty bite-size release each week. Playing through the same first bit again and again makes mods more repetitive than they should be.

7h1rd 17 700 :DD
 
Jun 11, 2008 at 4:04 PM
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freezit4 said:
Me too, but read DT's post. And do you like playing a story bit by bit like a manga or anime or HTF? Sure won't work.(and HTF does not have a story :D)

I do like finding out a story bit by bit. It gives it some mystery.
 
Jun 11, 2008 at 11:21 PM
Starbound sucked sadly
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freezit4 said:
I think you should lessen hosting of your updates. Not fun to learn the story so gradually.... or is there not yet a story?

Yeah i agree on this too, its a bit hard to constantly be checking new ones for updates
 
Jun 13, 2008 at 12:07 AM
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Internet Stranger said:
When you use <MOV for teleporters, you have to reset the teleporter NPCs with <MNP (and probably <CNP). Otherwise it's pretty bad.

Yeah, the worst part about tiny updates is you can get all worked up about them in the time it takes to locate and use the download link and then there's basically no new gameplay. I'd say update only when you've made something new for the player to blow up, and maybe even less frequently.

Still, the advantage of having many tiny updates is keeping yourself to a schedule, so that you don't slack off. I sure have been having that problem. I worked on Cave Story maybe 12 hours in the past 7 days, which is really terrible compared to last week.

So if showing everyone your weekly progress is the way you keep yourself in line, keep it up. If you can think of another way, let me know, cause darn do I need to work on that.
Thank you, IS. I'll be sure to put the teleporter help to good use.
And as for the updates, I'm going to aim for only new room releases, after their scripted, and maybe bug fixes if they're needed. Like, a bug that gets you trapped in a wall, then you drown. >_<
Gotta test better.
 
Jun 13, 2008 at 7:30 PM
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#ZZZZ
<KEY
<SNP0111:XXXX:YYYY:0000
<HMC
<WAI0060
<ANPZZZZ:0001:0000
<WAI0100
<ANPZZZZ:0000:0000
<MOV0021:0005
<ANPVVVV:0001:0000
<CNPWWWW:0112:0000
<WAI0100
<ANPVVVV:0000:0000
<MYD0000
<SMC
<CNPWWWW:0000:0000
<MNPWWWW:XXXX:YYYY:0000
<END



Key:
VVVV - Destination teleporter entity number.
WWWW - Entity number for the teleport in anim (should be a NULL object to start, one above and one to the left of the actual teleporter entity)
XXXX - Any X Coord
YYYY - Any Y Coord
ZZZZ - Entity number of the teleport

For the SNP, it should spawn one tile directly below the teleporter.
To generate a return trip, copy the script again, but change the entity numbers (ie. add 100 to their value) and make sure you add the appropriate entities.

The basic set-up is:

(Event WWWW)(Lights for the teleport)
(Teleporter ZZZZ)
(Proposed location for the teleport in spawn)

The setup is the same on the other end, except with different entity numbers.

And that's the teleport script that I've found to work the best for a within-room teleport.
 
Jun 24, 2008 at 5:49 AM
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Alright, three more things:

1: I'll be lurking for the summer, and will only be contactable via e-mail.
2: Progress is being made. But very little, very slowly.
3: Thanks to: Mac, Lyger, and Internet Stranger.
 
Jun 24, 2008 at 4:49 PM
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Ooooh yeah I hope you're not waiting on me, I can send you itemimage since I'm done with that but I'm not done yet with the... other sheet. It's been hectic and I've got about a week of peace before it's hectic again...
 
Jul 3, 2008 at 2:50 PM
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Ummm...
Alright, been hell in Canada this week. T-storm, appointments, breaking my laptop power supply. All in the span of 6 days. Needless to say, nothing got accomplished. Period. Anyways, I intend to resume soon, just as soon as my head stops wobbling from lack of sleep.

A few spoilers:
Curly (sorta-kinda) makes a cameo.
I'm going to include an epic mini-boss. Think Ironhead, but vertical. (As soon as I finish the Curly event)
The next room I'm making is on a planet surface. Can you guess the planet?

A few troubles (Feedback <8):
Can't seem to change the color of the screen after the FAO. I'm trying to get it to be BSOD blue, but it seems to not want to work. Suggestions? I'd like to avoid ROM hacking if at all possible.

In addition to the BSOD, does anyone have a list of timings for various events? Like how long to wait for a shutter to open before freeing the controls.

A Screenie:
(Screenie Coming Soon - To A Post Near You!)
 
Jul 4, 2008 at 6:37 AM
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<WAI0128 I think.

Metalogz told me, but I think 100 is enough. :/

And whats BSOD?
 
Jul 5, 2008 at 12:42 AM
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Bleu Screen o' Deth.
 
Jul 5, 2008 at 10:24 AM
Justin-chan
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Oh. No idea how to change it, try looking into the colour options FAQ in the FTP.
 
Jul 6, 2008 at 8:10 AM
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jcys810 said:
<WAI0128 I think.

Metalogz told me, but I think 100 is enough. :/

And whats BSOD?

No. It's <WAI0128 for it to close and open. However, when you stop it from moving, it shifts abit up or down. So... you'll have to use the <MOV command.
 
Jul 6, 2008 at 10:18 AM
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Why do you want to move yourself?
 
Jul 7, 2008 at 4:09 AM
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.. .
 
Jul 7, 2008 at 8:26 AM
Luls
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jcys810 said:
Why do you want to move yourself?

Whups I meant the MNP command rofl sorry. I keep getting them mixed up.
 
Jul 16, 2008 at 11:04 PM
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Thank you guys.
I've just today decided to grit and bear it, and resume work.

And, anyways, Curly event is going to be a little longer than my orignal storyboard (realized I neved explained why she was working on a pink scooter...) and I've also decided to increase the Missiles at the end of the fight (7 - 12 - may depend on stuff like ease of later parts.)...

And the BSOD idea is kind of integral...
What I mean is when the screen goes "black" between fades.
Like, when you hear those voices after the core fight.
I want to have error messages display on a blue background...
 
Jul 17, 2008 at 4:26 PM
Luls
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Ten days to make such a decision.

O_O It better be good :E

*PRESSURRR*
 
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