Dec 9, 2008 at 5:00 AM
Not much new; maybe half of a large room, and a cryptic cutscene. The new items are added, but the only way they differ from the originals is in appearance. I wonder if maybe you're not spacing your updates out enough. Chainlaser is a bit of a disappointment given the name (though it wouldn't be if you hadn't already told me there'd be something called a chainlaser in this mod), but there's nothing wrong with the machinegun; I wonder, though, if it might be cooler if you somehow halved the range and slightly increased the damage (though that'd take a bit of code diving), or at the least altered the bullet graphics to all look like lasers of some sort rather than just the level two version. That's what the name makes it sound like it's supposed to be, anyways. There's no use for the airtank so far. As a side note, is there supposed to be a different area depending on which one you get? The "that's all" thing implied there should be, but there's not.
As for the trap room, it was nothing special. Just a matter of which shootable-blocks you shoot. Are you aware that none of the walls move until you touch them, including the top one? It'd be much nastier and more interesting if they did, though it works like that in all mods that use those blocks for some reason. The elevator ride was kinda cool in its own way though.
As for the trap room, it was nothing special. Just a matter of which shootable-blocks you shoot. Are you aware that none of the walls move until you touch them, including the top one? It'd be much nastier and more interesting if they did, though it works like that in all mods that use those blocks for some reason. The elevator ride was kinda cool in its own way though.