Nov 8, 2011 at 9:14 AM
Join Date: Aug 20, 2006
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Posts: 2857
Age: 34
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Yeeaaaah no.
I have an idea for something similar to this actuallyCommanderJersey said:1. Go to CS Light/Dark style.
2. Scroll all the way up.
3. Look at top right corner and then look down a little bit.
4. That is our starting room and shop.
I think it would be a great way to show off what TSC script is capable of, but I'm not sure about exactly how to implement it yetLunarSoul said:So, are we using the "coin" idea? I'm gonna take it out of my mod if we aren't.
DoubleThink said:I think it would be a great way to show off what TSC script is capable of, but I'm not sure about exactly how to implement it yet
LunarSoul said:That's the problem-if we use flags and one item, it would take a LOT of tsc to check how many coins you have, since there would be tons of combinations. It would probably be an extra thing to add on if we have time, but I don't think it's necessary.
LunarSoul said:Not enough maps. You can only have 101 before the game crashes.
Lace said:There is a maximum entity limit, so no.
I think that idea is nice, jersey, but it isn't really how money works -- it's more like a way to change the way the player progresses through the game.
An idea GIR brought up on irc (and maybe posted here? I don't recall) was to have all the rooms connected to a hubworld (so there isn't linear progression). There would also be a token of some sort in each 'world' (one person's set), and once you get to genericnumber of tokens, you unlock bossfights in the overworld.
And since we have like a bajillion flags, we'd just do one flag per world token, rather than doing binary addition, however much I like it.
I hope that isn't as incomprehensible as it looks like it is. I've always thought nonlinear progression was nifty, but contiguity is important too, so meh.
Having problems talking today.
I do not know the details yetMagicDoors said:Or do you not know the details yet?