May 20, 2006 at 10:36 PM
yeah i think is done on purpose to kill the player, but if he has the air bubble he won't die but just sinks down.....
Is this the right sequence to creating a custom-made map?
Create a new map in Sue's Workshop
Exit Sue's Workshop
Load up hex editor to add Pixel code at the end of the blank map files (NOT TSC)
Exit the hex editor
Load Sue's Workshop up again - select the new blank map at bottom of the list
Start building the map tiles
Insert some NPC's
Commit Final Changes to map
then Run/Test the Map
I hope that is the correct sequence to go about to make sure that I can use the spritesets (that do work), because if I forget to exit sue's workshop with the blank map file still loaded up in it while at the same time loading up the same file into a hex editor to put in the Pixel code, when exiting the hex editor and then building the map, then commit the final changes, upon testing the map, I find every single spirite set is all screwed up and nothing can be used.
So I need to know if I got the sequence, the steps in the right places to avoid messing up all my sprites and ruining a map.
Is this the right sequence to creating a custom-made map?
Create a new map in Sue's Workshop
Exit Sue's Workshop
Load up hex editor to add Pixel code at the end of the blank map files (NOT TSC)
Exit the hex editor
Load Sue's Workshop up again - select the new blank map at bottom of the list
Start building the map tiles
Insert some NPC's
Commit Final Changes to map
then Run/Test the Map
I hope that is the correct sequence to go about to make sure that I can use the spritesets (that do work), because if I forget to exit sue's workshop with the blank map file still loaded up in it while at the same time loading up the same file into a hex editor to put in the Pixel code, when exiting the hex editor and then building the map, then commit the final changes, upon testing the map, I find every single spirite set is all screwed up and nothing can be used.
So I need to know if I got the sequence, the steps in the right places to avoid messing up all my sprites and ruining a map.