Apr 20, 2006 at 7:21 AM
PROBLEM: WEAPON FIRE COLLISION DETECTION BUG happening in Existing and Custom-made maps altered or made with Sue's Workshop.
With adding in extra enemies in the original maps. After about 40 or so entries, some of the NPC start to lose collison detection and you know as soon as you try to shoot them, the weapons have no effect and they still walking around when they're supposed to be dead.
When adding in new enemies in the custom-made maps. After about 100 or more entries, the same problem starts happening again but if you try to add in more entries after this problem starts up, then those extra entries carry the same bug.
PROBLEM: Spritesets are unsuable in the custom-made maps, the sprite sheet settings make no difference. The spritesets are mixed with other spritesets from already visited maps. Creating a HALL OF MIRRORS.
Surely Pixel knows the solutions to this problem....
BUT IN ORIGINAL MAPS, the NEW NPC Entries SPRITESETS slowly start to turn into a hall of mirrors when adding them into the original with Sue's Workshop.
PROBLEM: I put a red forcefield in my map (NPC). HOW do I get it to TURN
OFF? I need step by step instructions on how to remove an NPC entity
from the map.
PROBLEM: Altering a original PBM file in Ulead Express and then adding the Pixel thing at the end of the changed file, the game dosen't recognize the file and I get just a blue screen and it has been converted to PBM format using another program. So I can make custom backgrounds, I just cant seem to get them to work in the game.
Were these PBM files made with a special editor for PBM files, if so, which one? The game won't recognize a file converted into PBM from another graphic format.
QUESTION: HOW do we add in extra face pics for use in message dialogues? Adding in a new entrry after the last facepic, they don't show, up in the game, but it will show up if I use the first slot which is left blank.
With adding in extra enemies in the original maps. After about 40 or so entries, some of the NPC start to lose collison detection and you know as soon as you try to shoot them, the weapons have no effect and they still walking around when they're supposed to be dead.
When adding in new enemies in the custom-made maps. After about 100 or more entries, the same problem starts happening again but if you try to add in more entries after this problem starts up, then those extra entries carry the same bug.
PROBLEM: Spritesets are unsuable in the custom-made maps, the sprite sheet settings make no difference. The spritesets are mixed with other spritesets from already visited maps. Creating a HALL OF MIRRORS.
Surely Pixel knows the solutions to this problem....
BUT IN ORIGINAL MAPS, the NEW NPC Entries SPRITESETS slowly start to turn into a hall of mirrors when adding them into the original with Sue's Workshop.
PROBLEM: I put a red forcefield in my map (NPC). HOW do I get it to TURN
OFF? I need step by step instructions on how to remove an NPC entity
from the map.
PROBLEM: Altering a original PBM file in Ulead Express and then adding the Pixel thing at the end of the changed file, the game dosen't recognize the file and I get just a blue screen and it has been converted to PBM format using another program. So I can make custom backgrounds, I just cant seem to get them to work in the game.
Were these PBM files made with a special editor for PBM files, if so, which one? The game won't recognize a file converted into PBM from another graphic format.
QUESTION: HOW do we add in extra face pics for use in message dialogues? Adding in a new entrry after the last facepic, they don't show, up in the game, but it will show up if I use the first slot which is left blank.