Jun 2, 2007 at 5:50 AM
Sampapa

"No! Don't OPEN that DOOR!"
Location:
I was just wondering if there is a cave story sprite sheet that someone can post, I love collecting Sprite Sheets, and this one is a must.
Sampapa said:I was just wondering if there is a cave story sprite sheet that someone can post, I love collecting Sprite Sheets, and this one is a must.
Lamneth said:Does the game still open them if they get renamed? I haven't really modded cave story at all, and I figured if the extention got changed it wouldn't open them because it couldn't find them.
Xaser said:You can even take this a step further, if you wish. I've found that for some reason, Paint Shop Pro refuses to open the .pbms unless you change the extension, and to remove the hassle of renaming all the time, I cracked open my Doukutsu.exe with a hex editor and changed every instance of ".pbm" to ".bmp". Combined with Nator's suggestion, hexing out the (C)Pixel, I can save my modified image in PSP and fire up Doukutsu immediately to see my changes. Convenience!
The only problem is, Sue's Workshop still searches for the .pbms and the SW EXE can't be hexed in the same manner as before. I'm forced to wind up making copies of certain entries (backdrops and tilesets mainly) so SW will work correctly. A bit of a pain, but it's still better than the alternative.
Would anyone be interested at all if I were to upload my hacked package for ease of use, or would that be a violation of some sort of agreement?
Xaser said:You can even take this a step further, if you wish. I've found that for some reason, Paint Shop Pro refuses to open the .pbms unless you change the extension, and to remove the hassle of renaming all the time, I cracked open my Doukutsu.exe with a hex editor and changed every instance of ".pbm" to ".bmp". Combined with Nator's suggestion, hexing out the (C)Pixel, I can save my modified image in PSP and fire up Doukutsu immediately to see my changes. Convenience!
The only problem is, Sue's Workshop still searches for the .pbms and the SW EXE can't be hexed in the same manner as before. I'm forced to wind up making copies of certain entries (backdrops and tilesets mainly) so SW will work correctly. A bit of a pain, but it's still better than the alternative.
Lamneth said:Actually you could even make a batch file(s) to rename all the .pbm files even faster...
Just make one batch file:
ren *.pbm *.bmp
And another:
ren *.bmp *.pbm
You could probably combine it into one batch file but I'm very rusty on my batch code.