Mar 7, 2022 at 12:07 AM
Join Date: Jul 20, 2015
Location: Under sea level or something
Posts: 802
Age: 26
Pronouns: 菓子
Following a series of unfinished large mods I've had the smart idea to make a small stage-based mod not unlike vorC, but without the cheap 'horror' so I can actually make a finished mod.
This idea probably came like almost 2 years ago, but after multiple extreme hiatuses here it finally is!
The idea behind the name of 'Special World' was to have a nice series name should I ever manage to make more of this kind of mod, as well as playing on the idea that the stages may have a focus on some gimmicks, rather than looks or story.
In the end, it's just a couple concepts sprinkled into a few stages, and will probably last around 10 minutes.
Download:
Link
Features:
Screenshots:
Soon
Changelog:
Known bugs:
Please let me know if you run into any issues and I would certainly love to hear any feedback, this mod may be in a bit of a rough state so feedback would help in rebalancing/polishing this.
This idea probably came like almost 2 years ago, but after multiple extreme hiatuses here it finally is!
The idea behind the name of 'Special World' was to have a nice series name should I ever manage to make more of this kind of mod, as well as playing on the idea that the stages may have a focus on some gimmicks, rather than looks or story.
In the end, it's just a couple concepts sprinkled into a few stages, and will probably last around 10 minutes.
Download:
Link
Features:
• 5 Stages and a boss
• A stage select similiar to vorC
• A couple extra lives to pick up and a few secrets.
• A speedrun mode that adds a timer, makes the experience a bit faster and turns off saving.
• A stage select similiar to vorC
• A couple extra lives to pick up and a few secrets.
• A speedrun mode that adds a timer, makes the experience a bit faster and turns off saving.
Screenshots:
Soon
Changelog:
[9/3/22]
Changes;
• Speedrun mode now skips the Hermit Gunsmith dialogue.
• Speedrun mode will now also skip the stage select; Clearing a stage immediately brings you into the next.
• The EXP UI has been adjusted for (Hopefully) better visibility.
• To make it possible to fully play the mod with gamepad, you can now select a stage with the weapon toggle buttons.
• A sign has been added to stage 1 warning about the pillar 'spikes'.
Bug Fixes;
• The boss stage is now properly unlocked. If you have already cleared stage 5 you will have to beat it again.
• The boss stage will now show up as unlocked when loading your savegame, rather than when leaving a stage.
• The Hermit Gunsmith dialogue now doesn't repeat.
And possibly more that I may have forgotten.
[7/3/22]
• The boss' health has been increased from 30×6 to 120×6.
• Fixed a bug where entering a level after fighting the boss will glitch the camera.
Changes;
• Speedrun mode now skips the Hermit Gunsmith dialogue.
• Speedrun mode will now also skip the stage select; Clearing a stage immediately brings you into the next.
• The EXP UI has been adjusted for (Hopefully) better visibility.
• To make it possible to fully play the mod with gamepad, you can now select a stage with the weapon toggle buttons.
• A sign has been added to stage 1 warning about the pillar 'spikes'.
Bug Fixes;
• The boss stage is now properly unlocked. If you have already cleared stage 5 you will have to beat it again.
• The boss stage will now show up as unlocked when loading your savegame, rather than when leaving a stage.
• The Hermit Gunsmith dialogue now doesn't repeat.
And possibly more that I may have forgotten.
[7/3/22]
• The boss' health has been increased from 30×6 to 120×6.
• Fixed a bug where entering a level after fighting the boss will glitch the camera.
Known bugs:
• Entering a stage may put you in a glitched position with no way to move. Reload the game and it should work properly again.
• The player character is animated on the stage select when the boss stage is selected.
• The player character is animated on the stage select when the boss stage is selected.
Please let me know if you run into any issues and I would certainly love to hear any feedback, this mod may be in a bit of a rough state so feedback would help in rebalancing/polishing this.
Last edited: