It was hardly ever anything short of a TC (unless you consider that some tilesets are from the original and weren't actually changed...) After all, the story, the sprites, the weapons, the enemies, the maps, and the scripts have all been changed.
The only difference now is that I've attained enough understanding of CS's code to manipulate it however which way I want, instead of just inserting small bits and pieces of code here and there in existing functions.
A rose by any other name...
The only regret I have with the hack so far is that I'm stuck using Sue's Workshop. Everything else is done through my own tools, a hex editor, paintshop pro, and past knowhow. I hope to eventually write an editor of my own when I'll be able to put enough time together to get into the map format down to the last detail. All in good time I guess - the girth of the hack so far is graphical and hand-written machine code.
Not to mention my innate dislike of hold-me-by-the-hand editors in the first place... >_> Blech.