Jul 18, 2009 at 10:51 AM
Cold Agony of Resolute Vacuum
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jan 1, 2008
Location: Elsewhere
Posts: 1973
Hello.
If you're here, odds are you're having some issues with your mod/hax of Cave Story.
In order to streamline your assistance, please conisder the following:
1.) Are all your commands filled completely?
Some commands, such as <CNP, have a seemingly extranious direction component. While you may not use it, add a 0000 for it just to be safe.
2.) Are you calling the correct entity?
Sometimes we goof up and pick the wrong entity. Check and see if the entity is tagged, and that is has any required flags set or cleared.
3.) Are you experiencing a crash or lock when testing?
Odds are, you've created a self-referencing loop. Weed out any events that call themselves without an interupt.
4.) Are your scripts running together?
If so, check to make sure any script sections that don't end in a jump have an <END.
5.) Are your scripts in increasing sequential order?
Events have to be listed in numerical order from lowest to highest. Additionally, maps cannot have an event that is equal to or lower than the highest event in Head.tsc, the global script.
6.) If your problem isn't one of the above, post the relevent script as well as any entities with their respective flags, ID's etc. listed in an orderly fashion, as well as what you're trying to achieve and the issue, and I or someone will be happy to help.
If you're here, odds are you're having some issues with your mod/hax of Cave Story.
In order to streamline your assistance, please conisder the following:
1.) Are all your commands filled completely?
Some commands, such as <CNP, have a seemingly extranious direction component. While you may not use it, add a 0000 for it just to be safe.
2.) Are you calling the correct entity?
Sometimes we goof up and pick the wrong entity. Check and see if the entity is tagged, and that is has any required flags set or cleared.
3.) Are you experiencing a crash or lock when testing?
Odds are, you've created a self-referencing loop. Weed out any events that call themselves without an interupt.
4.) Are your scripts running together?
If so, check to make sure any script sections that don't end in a jump have an <END.
5.) Are your scripts in increasing sequential order?
Events have to be listed in numerical order from lowest to highest. Additionally, maps cannot have an event that is equal to or lower than the highest event in Head.tsc, the global script.
6.) If your problem isn't one of the above, post the relevent script as well as any entities with their respective flags, ID's etc. listed in an orderly fashion, as well as what you're trying to achieve and the issue, and I or someone will be happy to help.