Jul 22, 2009 at 7:19 AM
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
wedge of cheese said:And some call always call from NpcSym.pbm or NpcRegu.pbm regardless of which spritesheets you set in SW/CE. Some also call from Caret.pbm or Bullet.pbm. This can be changed by hacking the "npc.tbl" file.
Anything on NpcSym.pbm can be called regardless of the spritesheets set for that map. However, you're wrong about NpcRegu.pbm. You HAVE to set it to use whatever's in it.
Gaajashin said:Is there a tutorial on how the enitity calling works?
As in, entity 1 calls which 16x16 grid, or 32x32 grid.
You're gonna have to find out that on your own, if what you're referring to are the framrect areas for the sprite's frames.
Gaajashin said:Also, how do I make entities move, as in, walking, does the walking animation automatically moves the entity?
Wait WHAT?! YOU HAVEN'T READ THE ANP.txt YET?!?!?!
Btw yeah, that's basically it: <ANP commands. All found <ANP commands can be found in the ANP.txt.
Some entities only have limited movement abilities, as you'll realise when you read through it.