Aug 5, 2012 at 4:23 PM
Join Date: Aug 5, 2012
Location: Under The Sea
Posts: 317
Age: 33
Pronouns: she/her
Oh. I like this thread. Some spoilers ahead in case you were thinking of playing any of these games.
Exploring a lot of the wastes in the fallout games, but the effect was enhanced in Fallout 3/NV as opposed to the older isometric-style ones. The over-arching, almost oppressive feeling of dread and hopelessness throughout these games is wonderful and appropriate. It's not really a "moment", it's little pieces of the narrative, atmosphere, environment etc sort of creating this feeling. But some parts that did creep me out specifically are Andale (meeting a polite and quaint family unit, stumbling across the basemet and realizing that you're dealing with delusional cannibals), the Vault with the stradivarius in it, and the entire Pitt expansion (every moment terrified the ever-loving crap out of me).
The same comments about atmosphere/narrative go to Bioshock 1/2.
Amnesia, I guess. This one actually didn't scare me as much as the others on the list, but that could be because I have to battle motion sickness every time I play.
Lone Survivor. The whole thing, but especially the part where Chie suddenly seems to vanish and you go back into her apartment to find your friends being ravaged by zombies, and it's not only completely unexpected but a bit "jump scare" because of the musical/sound cues and your relative helplessness.
I'm pretty lucky. I get a kick out of being scared (most people who play/watch horror do) and have an incredibly active imagination, which is why Lone Survivor managed to scare me as much as Bioshock did despite the graphical differences.
Exploring a lot of the wastes in the fallout games, but the effect was enhanced in Fallout 3/NV as opposed to the older isometric-style ones. The over-arching, almost oppressive feeling of dread and hopelessness throughout these games is wonderful and appropriate. It's not really a "moment", it's little pieces of the narrative, atmosphere, environment etc sort of creating this feeling. But some parts that did creep me out specifically are Andale (meeting a polite and quaint family unit, stumbling across the basemet and realizing that you're dealing with delusional cannibals), the Vault with the stradivarius in it, and the entire Pitt expansion (every moment terrified the ever-loving crap out of me).
The same comments about atmosphere/narrative go to Bioshock 1/2.
Amnesia, I guess. This one actually didn't scare me as much as the others on the list, but that could be because I have to battle motion sickness every time I play.
Lone Survivor. The whole thing, but especially the part where Chie suddenly seems to vanish and you go back into her apartment to find your friends being ravaged by zombies, and it's not only completely unexpected but a bit "jump scare" because of the musical/sound cues and your relative helplessness.
I'm pretty lucky. I get a kick out of being scared (most people who play/watch horror do) and have an incredibly active imagination, which is why Lone Survivor managed to scare me as much as Bioshock did despite the graphical differences.