• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Robot Story

Jan 11, 2014 at 2:50 AM
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i can tell how this is going to turn out already, but i guess i'll play the mod
 
Jan 11, 2014 at 2:52 AM
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Now all I need help on is this one bug. I made an entrance to the Resevoir, and I'm about halfway done with the inside of Kanpachi's house. But the door outside of his house, in the resevoir, just repeats the entrance. I don't know why, because I have the door script numbered into the door. I need help. If you need a download link... here.
#0200
<FAI0003<CMU0028<WAS<FAC0027<MSGOoph!<QUA0030<NOD<CLO<END



#0100
<FAO0003<TRA0014:0111:0005:0009<END

#0210
<SVP<END


<-- These are the scripts that are implemented into the map. -->

This information is important, as you link the door to event #101, which isn't implemented in the map's script. An easy fix, just replace #100 with #101.
 
Jan 11, 2014 at 2:54 AM
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him?
him... im a girl!
anyways, you didnt put the event numbers in the right order, right now its #0200, #0100 and #0210, when it should be #0100, #0200 and #0210!
set the door to script 100 aswell, as its set to 101.
chime was kinda right, but mine is the completely fixed version.
 
Jan 11, 2014 at 2:55 AM
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ninja by kayya, i'll update when i have feedback
 
Jan 11, 2014 at 2:57 AM
2dbro
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Chime, I just tried that and the same thing happened. CE glitch? I dunno.
Ah
thanks kayya
 
Jan 11, 2014 at 3:01 AM
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- Remove Manual.html, /Manual and Readme.txt i swear i am going to lose it if i see this again
- MALCO robot doesn't work, you bounce off him
- Weak dialogue
- Broken polar star i guess
- First door doesn't animate open
- Second room opening needs <PRI not <KEY
- "Pit ahead" is really shitty dialogue
- "Ooph"?
- Save disc doesn't work
 
Jan 11, 2014 at 3:05 AM
2dbro
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Yeah... Sorry about that...
I'm fixing alot.. its still in its early stages.
Malco is supposed to be solid...
Well, it is my first mod...
 
Jan 11, 2014 at 3:08 AM
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- Polar star info isn't edited
- Check your dialgue it goes out the message box and isn't grammatically correct
- <MSG2
- Weird...thing in assembly hall place has a fucked sprite
- Where's the door you used to get in
- Where's the door you use to get out

Well, it is my first mod...
Jesus christ
Does no one understand that being a beginning modder is NO EXCUSE TO NOT TEST YOUR MOD
I mean i used to do it but you're supposed to be less shitty than me
 
Jan 11, 2014 at 3:08 AM
2dbro
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The new version...
+Kanpachi's hut with a cat.
-Removed Manual.hmtl and readme.txt
+Changed "Ooph" to "Ack! Water!"
+Changed "Big pit ahead!" to "Watch your step!"


Yeah... :orangebell:
ORANGEBELL
 
Jan 11, 2014 at 3:09 AM
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doors, the save disc does work, it just has <SVP<END applied to it.
but yes, as 2dbro said, it's still in its early stages so dont judge it too hard, it'll hopefully get fleshed out later.
 
Jan 11, 2014 at 3:09 AM
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No i mean having a message that says anything that breaks the fourth wall unless you're lampshading like a genius is awkward and doesn't work well
 
Jan 11, 2014 at 3:18 AM
2dbro
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Jan 11, 2014 at 3:21 AM
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ok just
stop
relax
you don't need to make ten billion updates in a day
just breathe in
breathe out
fix bugs
test
breathe in
breathe out
 
Jan 11, 2014 at 3:54 AM
2dbro
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+Added Saveable game, I think




http://www.mediafire.com/download/qslo6444mkq3icg/RobotStory4.2.zip
ok, I will.....

big updates at a time



FOCUS 2DBOY, FOCUS.
Dangit, Well, I wont add a new update with the kanpachi glitch again...



I'll add a BIGGER update!
You guys better be paitent, I will be doing a big addon.
Eck, Still making Kanpachi's house.
Agh, nighttime. Goodnight.
 
Jan 11, 2014 at 3:57 AM
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the whole point of making big updates is not making tiny updates
this isn't a blog site, honestly we could care less about every single step you take
just focus on getting stuff done and updating when you have content and you're sure that that content runs bug-free
 
Jan 11, 2014 at 4:16 AM
me when bro says be holly and jolly for $20
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So I check this thread out and holy mother of updates! Hey 2DBro, next time whenever you put in an update you're not sure about, you could always ask a couple friends to debug it with you, so you'll have a better idea on what bugs the mod may have.
 
Jan 11, 2014 at 7:00 AM
I don't anymore.
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Okay so a few things:

-Please post some images of your mod, preferably using an image hosting site like imgur or whatever. The forum Image hosting thing is terrible an no one should use it.

-Calm down. You'll never catch every bug, that's the reason you send it to people to play, so they can point them out. If you keep updating you'll make new bugs before you fix the ones that exist already.

-You're new to this, consider this an experiment before you consider it a professional mod. Everyone he has this thing about starting a mod then after learning to very started they throw it away them start over. So there is no pressure.

Just work on it, learn some shit.
 
Jan 11, 2014 at 4:37 PM
2dbro
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1. I can't send it to other people, my friends HATE cave story.
2. I am new to this.. but I want to make this a big mod. My best first mod.
3. Thanks for the support.
Well, I might as well scrap this project.
I need to make a new project...
Hmmmmmmmm....
Hmmm...
Tf2 Story?
 
Jan 11, 2014 at 5:11 PM
Been here way too long...
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Yes, you can send it to people. There are lots of people on this forum who are more than happy to help playtest for you, myself most certainly not one of them. But there are people, I swear.
 
Jan 11, 2014 at 5:17 PM
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like me, i wouldnt mind if you used me for bugtesting!
(i'd also help w/ sprites if needed)
 
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