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Quote's Date (Quote Have A Date)

Feb 15, 2026 at 3:23 AM
Junior Member
"Fresh from the Bakery"
Join Date: Nov 29, 2025
Location: Venezuela
Posts: 17
Age: 20
Pronouns: He/Him
My first mod is FINISHED!!

Please be kind and leave your feedback, comments, and tell me what you think of the story. You can point out any errors here.

Finished 3 hours ago, after a 3-month process.

I hope you enjoy it!!

 
Feb 15, 2026 at 8:03 AM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: May 18, 2024
Location: First Cave
Posts: 111
Pronouns: He/him
Gender Notes: Cats are fluffy beings, this therefore makes them aliens.
This is pretty nice first mod, and as you said in the readme file I will be reporting.
Sorry if I'm too harsh, I understand this is your first mod and all. Also a little of the suggestions are just me being picky =P.
  • Quote's sprite does some flickering when walking where it looks like he fell, this happens all over the game but this is the first time I spotted it.
  • A single missing tile of grass(I dunno if this was intentional or not.)
  • Air molecules form Quote(Quote just appears out of nothing.)
  • The door does not make the SFX it supposed to when opened when Quote appears.
  • You could utilize the amount of space in the text box which is 32 characters normally and 27 with a portrait.
  • <WAI is placed in certain parts of text which keeps you from progressing: it's pretty annoying.
  • The "n" in plantation when Booster is talking to you goes off the text box.
  • You could lessen the <WAI command when Booster and Quote are standing still.
  • I'm assuming you also forgot to place <GIT0000 because the graphic of the Booster V0.8 still appears in the next textbox.(Didn't even know that could happen too.)
  • You could also make Quote face left towards booster instead of right... though I don't know if I did this.
  • The door suddenly appears again despite not being closed.
  • Quote disappears when touching the door and the door does not open.
  • Sign suddenly appears
  • When Quote touches the door to Arthur's house, he's suddenly already instead and the door does not open and hell, it doesn't even fade out!
  • Map name doesn't appear when entering from Arthur's house
  • Arthur's house doesn't really need sign...(This could just be me being picky though.)
  • Doors with no event?? I can't even get into the Save Room!! (You could probably fix this with doors by using a "It's locked" event. I dunno about doorways though.
  • I thought Jack crashed my game with how long the wait was! The wait is turning out to be a serious problem...
  • Jack's text goes off the text box.
  • Jumping on the slope tiles that are flat upwards are meant to go on ceilings and are not really walkable.
  • Some sentences are missing periods. I know this is pretty hypocritcal
  • Mahin doesn't turn to face me when speaking, geez that's pretty rude.

  • The door opening SFX plays but the door is still there.
  • You could use the event for the Hermit Gunsmith where a sign appears inside his little home with a sign that says "out". Instead of modifying the First Cave.
  • Pathway to GrassTown is pretty weird looking because there's rocks floating in front of it.
  • I stop walking but end up in GrassTown? (You could use the <PRI command instead of what I presume is a <KEY and run the exact same code.)
  • Deactivated teleporter but it's lights are on.
  • Why... Why would you just place deathtraps all over GrassTown..? The difficulty went from "Eh... pretty easy." to somewhere around Tower of Heaven level of difficulty.
  • Santa's House: THESE WAIT TIMES MAN, I'M GONNA LOSE IT!! :mad: :o:o
  • I think you might have misspelled the 2nd demon crown user who's name is spelled "Anatupone".
  • If you could, please make this part of GrassTown easier:
1771140104703.png
  • Chaco's House: You should probably set a flag and use a flag jump so Chaco doesn't just keep walking and saying Happy Valentine's day!
  • Chaco's House: I've never felt more sad, then when Chaco gave me something and it wasn't a jump to the ending because now I have continue through sado-masochism GrassTown....
  • The spike on top of Chaco's house is extremely difficult to pass through, and if you did the lack of control that the Booster V0.8 has will likely lead you into the spike near the Spike on Chaco's House.
  • Okay, I know you want your mod to be hard, but when your spikes start stacking on each other, you might wanna lean down on the difficulty.
  • There's a hole in part of the map that just lets you fall off, if you thought no one was going to get past you clearly forgot about Invincibility frames or I-Frames.
  • Dude, Please, For all that is holy, make a <KEY or something in that text box, it killed me the first time I went through that part. You can delete the trigger with <DNP so it's possible to continue with playing the game.

To be honest, isn't that bad. But could definitely use some tuning on the difficulty a little and also could be patched up in a few places. Example would be the bug with the Horizontal/Vertical trigger in Hell that keeps you from progressing. Seriously, please fix that bug so it's possible to continue on with the game.



1771137304930.png
 
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Feb 15, 2026 at 1:36 PM
Junior Member
"Fresh from the Bakery"
Join Date: Nov 29, 2025
Location: Venezuela
Posts: 17
Age: 20
Pronouns: He/Him
  • Quote's sprite does some flickering when walking where it looks like he fell, this happens all over the game but this is the first time I spotted it.
  • A single missing tile of grass(I dunno if this was intentional or not.
Regarding the Quote sprite, it's a glitch in the Cave Editor animations, and the grass tile was intentional since Quote's sprite wasn't visible.
  • Air molecules form Quote(Quote just appears out of nothing.)
  • The door does not make the SFX it supposed to when opened when Quote appears.
  • You could utilize the amount of space in the text box which is 32 characters normally and 27 with a portrait.
  • <WAI is placed in certain parts of text which keeps you from progressing: it's pretty annoying.
  • The "n" in plantation when Booster is talking to you goes off the text box.
  • You could lessen the <WAI command when Booster and Quote are standing still.
  • I'm assuming you also forgot to place <GIT0000 because the graphic of the Booster V0.8 still appears in the next textbox.(Didn't even know that could happen too.)
  • You could also make Quote face left towards booster instead of right... though I don't know if I did this.
  • The door suddenly appears again despite not being closed.
  • Quote disappears when touching the door and the door does not open.
Like any newbie, what air molecules? The sound of the door was something I probably missed. I didn't know how the events worked yet. I don't know how to control the text box, and I might have overused <WAI a bit. As for <GIT0000, that's something I figured out later. This part has quite a few bugs, which I expected since I was just learning TSC.
  • Sign suddenly appears
  • When Quote touches the door to Arthur's house, he's suddenly already instead and the door does not open and hell, it doesn't even fade out!
  • Map name doesn't appear when entering from Arthur's house
  • Arthur's house doesn't really need sign...(This could just be me being picky though.)
  • Doors with no event?? I can't even get into the Save Room!! (You could probably fix this with doors by using a "It's locked" event. I dunno about doorways though.
  • I thought Jack crashed my game with how long the wait was! The wait is turning out to be a serious problem...
  • Jack's text goes off the text box.
  • Jumping on the slope tiles that are flat upwards are meant to go on ceilings and are not really walkable.
  • Some sentences are missing periods. I know this is pretty hypocritcal
  • Mahin doesn't turn to face me when speaking, geez that's pretty rude.
I left the sign there since that's how we found it in the game. Also, the thing about the entities on the doors was that I had to delete ALL of them because Cave Editor wouldn't let me modify the map. The Jack thing was accidental... Did you get the map? For now, let's just say Mahin is rude (LOL)... it was a mistake. As I said in the readme, there might be spelling errors.
"First Cave"
  • The door opening SFX plays but the door is still there.
  • You could use the event for the Hermit Gunsmith where a sign appears inside his little home with a sign that says "out". Instead of modifying the First Cave.
  • Pathway to GrassTown is pretty weird looking because there's rocks floating in front of it.
  • I stop walking but end up in GrassTown? (You could use the <PRI command instead of what I presume is a <KEY and run the exact same code.)

"GrassTown"
  • Deactivated teleporter but it's lights are on.
  • Why... Why would you just place deathtraps all over GrassTown..? The difficulty went from "Eh... pretty easy." to somewhere around Tower of Heaven level of difficulty.
  • Santa's House: THESE WAIT TIMES MAN, I'M GONNA LOSE IT!! :mad: :o:o
  • I think you might have misspelled the 2nd demon crown user who's name is spelled "Anatupone".
  • If you could, please make this part of GrassTown easier:
  • Chaco's House: You should probably set a flag and use a flag jump so Chaco doesn't just keep walking and saying Happy Valentine's day!
  • Chaco's House: I've never felt more sad, then when Chaco gave me something and it wasn't a jump to the ending because now I have continue through sado-masochism GrassTown....
  • The spike on top of Chaco's house is extremely difficult to pass through, and if you did the lack of control that the Booster V0.8 has will likely lead you into the spike near the Spike on Chaco's House.
  • Okay, I know you want your mod to be hard, but when your spikes start stacking on each other, you might wanna lean down on the difficulty.
I hate doors. I'll do the Hermit Gunsmith thing... I put the path to Grasstown there to avoid leaving such a clean space, though I'll change it later.

In Grasstown, uh, Cave Editor sometimes doesn't allow you to delete entities (the teleporter one is one). As Santa says (maybe I didn't explain it correctly), those spike shoots appeared after the island almost fell. About Santa, uh, time really slipped away from me. It's not Anatupone, it's Helda, I just forgot at the time. That difficult part, well, maybe I'll fix it. I have to confess that while I was testing it, I also died a few times, but then I got used to it :-D but don't worry, I'll fix it. Chako is very grateful, and that's why she's capable of giving you her lipstick a thousand times!! (Sarcasm).
I'll reduce the difficulty.
"Hell"
  • There's a hole in part of the map that just lets you fall off, if you thought no one was going to get past you clearly forgot about Invincibility frames or I-Frames.
  • Dude, Please, For all that is holy, make a <KEY or something in that text box, it killed me the first time I went through that part. You can delete the trigger with <DNP so it's possible to continue with playing the game.
Oops! That part had a million bugs, and if you thought it was difficult, well, it's nothing compared to what it used to be XD. I didn't notice the trigger issue, but I'll fix it... although I'm still progressing normally, but still.
"Final Thoughts"

To be honest, isn't that bad. But could definitely use some tuning on the difficulty a little and also could be patched up in a few places. Example would be the bug with the Horizontal/Vertical trigger in Hell that keeps you from progressing. Seriously, please fix that bug so it's possible to continue on with the game.[/SPOILER]




That part is funny, hehehe... Thanks for your feedback, I'll post a more corrected version later today or tomorrow... Did you find any part in Spanish or something like "Conseguiste una =Capsula de Vida=!"?
 
Feb 15, 2026 at 5:47 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: May 18, 2024
Location: First Cave
Posts: 111
Pronouns: He/him
Gender Notes: Cats are fluffy beings, this therefore makes them aliens.
That part is funny, hehehe... Thanks for your feedback, I'll post a more corrected version later today or tomorrow... Did you find any part in Spanish or something like "Conseguiste una =Capsula de Vida=!"?
Yeah, but only in First Cave.
Like any newbie, what air molecules?
It was a joke for saying he just appears out of nowhere instead of at the door...
Regarding the Quote sprite, it's a glitch in the Cave Editor animations,
I have no clue what you mean, I've messed around with Cave Editor a lot and it never does anything like that. It's possible you could've changed some sprites in MyChar which could make it flicker like that.

Edit: I had to go into your mod to figure it out but basically you're running animation 51 instead of 50. This image shows all the documented animations for the player:
1771186028480.png


Anyways, if you want to know Cave Story's animation table you're likely going to want the ANP.txt file from Booster's Lab which you can download from github here: ANP.txt.
 
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