If you're implying that he's forgetting about your mod, I'm pretty sure that that isn't what he meant.
He was implying that he needed to finish playing Redesign in order to update the list.
Re: Quickie Guide to the Mods Section (update 17/11/10)
Ollie said:
If you're implying that he's forgetting about your mod, I'm pretty sure that that isn't what he meant.
He was implying that he needed to finish playing Redesign in order to update the list.
What I mean is, my mod was put in a bit after the first version of ReDesign, and still hasn't made it to the allmighty list. It was more of a reminder.
Re: Quickie Guide to the Mods Section (update 17/11/10)
I meant I'll update with everything after I play Redesign - Towers will be on the list, don't worry
I'll be done with uni in two weeks, after which I am going to seriously get my shit together and start doing the things I've wanted to do for the last x-many years.
Re: Quickie Guide to the Mods Section (update 17/11/10)
Well that's good to know. Perhaps you should add a new catagory to each mod. Single/Double Res. WTF Story is supposed to come out by the end of the month, King Strife and Sacrifuce already is, and The Show andTowers now have it applied, (although we have not released those versions yet).
Re: Quickie Guide to the Mods Section (update 17/11/10)
Redesign, Towers and JN Revived now added in, and the statuses of the rest updated. I didn't bother to update the general post layout for a reason; that being that it's time to get these puppys lined up and ordered properly ones and for all. Yes, it's time to announce
*sparkle*PROJECT PUPPY ROUNDUP*sparkle*
, the official push to make a comprehensive archive of the works created here over the years. It will entail the following:
-Every mod ever posted on this forum is going to be documented, classified, and with luck made available.
-Both the big list and the small list will be re-sorted by category, and then by date of original release, rather than the current alphabetical setup. Overall layout will be updated and improved.
In this post I am going to place a master list, in which I will be putting every mod I can find. It will include only their original thread/first release date, name, creator, and a link to each one. Mods already listed in the OP will be emboldened. To begin with, I'm going to comb this forum and my mod folder for everything I can find; when I'm ready, I will post an announcement requesting help locating anything I may have missed. I'm doing it this way because I don't want people throwing mods at me when I already know about them/have them, so please wait until then. Change of plans: If you see anything currently in the update list that you have and I don't, feel free to bury me in copies General comments are of course still welcome though.
This process will involve a lot of re-playing of old mods, so I think I'll post my progress in the Mods General thread and start showing it some love. I'll also be using an Excel file to keep track of the things I don't put on the
MASTER LIST:
Format: Name by Person, Original thread date + link [link to latest available version if not given in the previous link]
Most recent update now in pinkish, as the ordering becomes increasingly erratic Also note that as time goes on, some of these links may go dead even if it says that they work; if so, my apologies.
Re: Quickie Guide to the Mods Section (update 13/08/11)
May I suggest that you also, like, put stars next to recommended mods? Because a LOT of new members ask that a lot. A lot.
Or maybe sort it first by type of mod, and under that sort it by date of creation. and put each type in spoilers, so it's easier to sort through.
Re: Quickie Guide to the Mods Section (update 13/08/11)
You are wrong.
A clause is the major constituent of a sentence. An independent clause is one that can stand on it's own ("I like woodenrat!"). A dependent clause is considered a fragment by itself, but can be conjoined through the use of commas to an independent clause to form a sentence ("who really likes vegetables" -> "My cat, who really likes vegetables, smells kinda off").
There's probably a more technical definition, but that is as correct as I care to be.
A clause is the major constituent of a sentence. An independent clause is one that can stand on it's own ("I like woodenrat!"). A dependent clause is considered a fragment by itself, but can be conjoined through the use of commas to an independent clause to form a sentence ("who really likes vegetables" -> "My cat, who really likes vegetables, smells kinda off").
There's probably a more technical definition, but that is as correct as I care to be.
I'm looking for some really old mods. The original downloads seem to have died long ago, but maybe some of you have them.
I'm trying to build some history of older works and comparing them to newer ones, but it's kind of hard without the old ones, obviously.
- SeriousFace's boss-rush mod. All versions of this are welcome, since I think I only have the last one.
- Mods that replace Quote's character with Curly.
- Any mods that facilitate time-attacking the game.
I've been looking around but way too many mod links these days are dead or not working.
Re: Quickie Guide to the Mods Section (update 13/08/11)
Hmm just a suggestion. When I click the link under a mods name it usually takes me to the first post of that thread from where I can download it usually by a Mediafire link. Since I know files can get deleted on Mediafire (e.g. for inactivity) wanted to ask: does anybody try to keep safe these mods on a "physical" data carrier (CD, DVD...), since I fear otherwise if the link is dead the mod is lost.