Quickie Guide to the Mods Section (update 7/04/14)

Dec 8, 2009 at 7:39 PM
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Re: Quickie Guide to the Mods Section (update 4/12/09, see first post)

DoubleThink said:
Length Tallies
Challenge: 4
Shortish: 5
Medium: 11
Long: 7
Extra Long: 3

Story Types (story mods only, so /26)
CS sequel/prequel: 12
CS-based edit/re-telling: 5
Mostly original (of the above, e.g. LMaP, TDP, etc.): 7
Original: 9

Orite, Status Tallies
Finished: 5 (All challenge mods or partial edits...)
In progress: 10
On hold: 3
Abandoned: 12

Some new graphics: 11
Lotsa new graphics: 10
New music: 4
Blatant self-insertion mods: 4

You should put these stats in the first post and update them as new mods are added.
 
Dec 9, 2009 at 2:57 AM
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Re: Quickie Guide to the Mods Section (update 4/12/09, see first post)

I didn't think anyone would care that much >_>

EDIT: Updating Kaeso's Mod and Grasp of Hell links now.
 
Jan 8, 2010 at 4:39 PM
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Now that I have a demo, I would like to set forth my application for inclusion in the hall of moads list.

Am I supposed to fill out the form or is that your job... I'm not sure :|
 
Jan 9, 2010 at 6:32 PM
Um... Chosen One? Yeah that'll work. : P
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Re: Quickie Guide to the Mods Section (update 14/12/09)

I would like to propose a universal difficulty ranking as well. That's my biggest concern when downloading a mod.
 
Jan 10, 2010 at 3:53 AM
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Re: Quickie Guide to the Mods Section (update 14/12/09)

Noxid said:
Now that I have a demo, I would like to set forth my application for inclusion in the hall of moads list.

Am I supposed to fill out the form or is that your job... I'm not sure :|
Yeah yeah I need to play it first, it should be long enough to make the list once I'm done. Read the first post in regard to the latter :p

thecrown said:
I would like to propose a universal difficulty ranking as well. That's my biggest concern when downloading a mod.
This will be difficult to judge though. Some mods are hard for different reasons (e.g. poor/glitchy design in a few places, or craploads of enemies), so I can't really cover that without bringing up the issue of quality. I'll consider some way to mention it next update maybe.
 
Jan 10, 2010 at 4:13 AM
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DoubleThink said:
Read the first post in regard to the latter

I did, it says not to post templates, which I typically consider the blank form itself used to organize a submission, but the tone in which it was written, the context of other posts later in the thread, and now your response make me think otherwise.

Uhm, hurray for run-on sentences. And an idea for difficulty, you could have like different classes of difficult (enemy placement, platforming, Health available) and give it perhaps a star rating. However, I realize this would require a considerable amount of analysis on the part of the judge.
 
Jan 10, 2010 at 6:21 AM
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Re: Quickie Guide to the Mods Section (update 14/12/09)

Well crap didn't think of it that way. Fix'd.
 
Jan 28, 2010 at 3:00 PM
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Re: Quickie Guide to the Mods Section (update 14/12/09)

Gatdangit I knew I forgot something.

In addition to this update, I just found a copy of ECII v8.1 floating around on my hard drive. Aside from that and SeriousFace's Hard Mode, are there any other links that don't work?
 
Jan 28, 2010 at 3:03 PM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

Well I dunno about links that don't work, but I notice you never put this mod on the list. I even put the little description thingy at the start of the thread so you don't have to do as much work :).
 
Jan 28, 2010 at 3:06 PM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

wedge of cheese said:
but I notice you never put this mod on the list.
Haven't played it yet, but you said that it's only done up until the Egg Corridor, which isn't really long enough to warrant an entry.

wedge of cheese said:
I even put the little description thingy at the start of the thread so you don't have to do as much work :).
Hate you.
 
Jan 28, 2010 at 3:45 PM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

DoubleThink said:
Haven't played it yet, but you said that it's only done up until the Egg Corridor, which isn't really long enough to warrant an entry.
Alright, fair enough.

DoubleThink said:
Hate you.
why? :( :)
 
May 28, 2010 at 3:17 PM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

Can you add my mod, please?
 
Jun 2, 2010 at 3:21 AM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

Yeah yeah I need to update. I've been under a lot of stress lately and I haven't been managing my time well. I know I keep making excuses but I'm just that busy at the moment.

Stupid adulthood >_>
 
Jul 20, 2010 at 12:45 PM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

Added in the three new mods of notable length; hope I did the blurb for The Witching Hour okay, I can't quite remember what happens in it. Also updated the status of all mods listed. There are still a couple of things I need to do (I think), but I think I've got the mod list accurate for now.
 
Jul 20, 2010 at 1:22 PM
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Re: Quickie Guide to the Mods Section (update 20/07/10)

Sonic's Story please, its 95% complete with a 2xres version coming later on...
 
Jul 20, 2010 at 2:17 PM
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Re: Quickie Guide to the Mods Section (update 29/01/10)

DoubleThink said:
Added in the three new mods of notable length; hope I did the blurb for The Witching Hour okay, I can't quite remember what happens in it. Also updated the status of all mods listed. There are still a couple of things I need to do (I think), but I think I've got the mod list accurate for now.

Aww, did you update it because I asked you to :D?
 
Jul 21, 2010 at 8:58 AM
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Re: Quickie Guide to the Mods Section (update 20/07/10)

JetHawk95 said:
Sonic's Story please, its 95% complete with a 2xres version coming later on...
Is there even a thread for that? I'm not adding anything unless there's a release.

WoodenRat said:
Aww, did you update it because I asked you to :D?
I was on-track to do it anyway but you probably hurried me up a bit.
 
Jul 21, 2010 at 4:59 PM
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Re: Quickie Guide to the Mods Section (update 20/07/10)

Sonic's Story is in the Hacking/Modding subforum for some incomprehensible reason. I've been saying the thread should be moved to the main forum for like ever, but no one has listened to me :D
 
Jul 21, 2010 at 5:20 PM
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Re: Quickie Guide to the Mods Section (update 20/07/10)

DT, you should update the descriptions about ToTB and PoR, since they're both dead as far as I know and the links are still the old ones (to the deleted threads).
 
Jul 21, 2010 at 5:34 PM
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Re: Quickie Guide to the Mods Section (update 20/07/10)

Name: The Dark Platform ~ After The Fact {Long}
Creator(s): DragonBoots
Type: CS sequel, made from scratch
Status: On hold
Features: Lotsa new graphics, some NPC editing, multiple weapon/item options and some hidden stuff
Blurb: A shady guy with shades escapes from a damaged orbital facility, gaining the help of a decidedly familiar friend along the way. It may be damaged, but that doesn't mean it's not still heavily guarded, and there seems to be nowhere to go except deeper into the complex...
Link: http://www.cavestory.org/forums/threads/721/

Should mention this - you're not actually heading deeper into the complex.
The station itself is laid out in a relatively odd configuration of stacked independantly roatating secions.

Rough ASCII map (not to scale):

Lower Station:
[To upper station]
||
[???]=[???]=[Crosspoint]=[???]=[???]
||
[Farm]>[Inner]>[Outer]>[Primary]=[Crosspoint]=[Secondary]>[Outer]>[Inner]>[Farm]
|
[Start]>[Ob. Plat]=[Wep. Sto]=[Shelt]-[Airlock]=[UndCon]=[Office]​

= or || means direct hallway link
> means it's through a door
- or | means non-standard passage (air vent, escape tunnel etc.)

Also, fun notes on wrapping:
The lowest level doesn't wrap at all.
Next level up, technically there are 4 [Farm]s, but only two are needed for the story (they'd all be linked via -)

[/randomnonsense]

Also, it's not on hold, it's on haitus. :D
 
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