Feb 20, 2020 at 5:15 AM
Join Date: Dec 31, 2011
Location: United States
Posts: 2294
Age: 26
Whoa holy cow, I didn't realize Noxid was inactive. It's hard to imagine a CSTSF where Noxid has been inactive for over 4 months.
8 months, actually. I wish he did something 4 months ago.Whoa holy cow, I didn't realize Noxid was inactive. It's hard to imagine a CSTSF where Noxid has been inactive for over 4 months.
If you've made changes to the map, them you'll want to include that map's .pxm file as a part of the port so that those changes show up in CS+. Not sure if you used the auto-port wizard, or if you replaced that map manually. If you used the auto-port wizard, then it should have automatically detected the changes and loaded the necessary files. Let me know if that's what you did and this bug still occurred. If you replaced that map manually, then you should have had the option to select the replacement .TSC, .PXM, and .PXE files, which store the script, map tile placement, and entity placement, respectively.
Oh haha, that's definitely a problem. For the "Unmodified freeware Cave Story Directory", what you're supposed to select is a copy of the original freeware version of Cave Story that has not been modded at all. However, you were correct to select your mod for the "Directory of the mod you wish to port". The reason it needs these two things is because the program needs to reference what the game files look like in their un-modded form. It then checks this against the files in your mod, and auto-imports any files in your mod that are either added, or changed from the original Cave Story.I am not sure if this is the issue, but I have imported the mod into the same two directories. What I mean by that, is that I chose my mod directory for "Unmodified freeware Cave Story Directory," and "Directory of the mod you wish to port."
Oh haha, that's definitely a problem. For the "Unmodified freeware Cave Story Directory", what you're supposed to select is a copy of the original freeware version of Cave Story that has not been modded at all. However, you were correct to select your mod for the "Directory of the mod you wish to port". The reason it needs these two things is because the program needs to reference what the game files look like in their un-modded form. It then checks this against the files in your mod, and auto-imports any files in your mod that are either added, or changed from the original Cave Story.
Well, that's really weird. I guess the best quick and dirty solution then would be to copy the "Pens1.pxm" file from your mod's stage folder, and paste it into your port's stage folder. I think there was something weird that I may have done during one of the last releases in 2015 that broke a bunch of stuff, but unfortunately I haven't been good about setting aside the time to fix this stuff. Sorry about that.
wall of text
JNLParseException[ Could not parse launch file. Error at line 1.]
at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
at com.sun.javaws.Main.launchApp(Unknown Source)
at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
at com.sun.javaws.Main.access$000(Unknown Source)
at com.sun.javaws.Main$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.xml.sax.SAXParseException; lineNumber: 1; columnNumber: 1; Content is not allowed in prolog.
at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.createSAXParseException(Unknown Source)
at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.fatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLScanner.reportFatalError(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(Unknown Source)
at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl.parse(Unknown Source)
at com.sun.deploy.xml.XMLParser.parse(Unknown Source)
at com.sun.deploy.xml.XMLParser.parse(Unknown Source)
... 8 more