Muri (A Cave Story Mod)

Jan 31, 2016 at 4:50 PM
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"Huzzah!"
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I actually mentioned this a few times before... but you never really gave me an answer.

I'm pretty proficient at TSC scripting, so if you need any help with that, and/or want someone to look over your script, i'd be glad to help.

But if you don't need my help I understand. It's just that, one of the issues you seemed to have, was the scripting (especially when it came to text).
 
Jan 31, 2016 at 6:09 PM
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"Huzzah!"
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I not sure those are valid registers man...
ya forgot to add the dword.
That codes not really gonna do anything if you don't put it in an offset.
Stop trying to int 21, that won't do you any good.
I'm pressing all the keys man, but nothings happening.
I mean... at least you know how to put numbers into registers...
 
Jan 31, 2016 at 7:21 PM
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"Huzzah!"
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I read Carrotlord's assembly guide. (Found in the moding/hacking tutorials)

In all honesty it helped me UNDERSTAND assembly a lot better. But it didn't really help me out on HOW I could make my own custom hacks.

So do you plan on using any custom hacks for your mod then?

YOUR STILL MISSIN THAT OFFSET MAN. IF YA DON'T SPECIFY THE OFFSET, THEN THE GAME DOSEN'T KNOW WHAT AREA YOU WANT YOUR CODE IN AND WHAT YOU WANT TO CHANGE.
 
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Feb 1, 2016 at 9:38 AM
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"Huzzah!"
Join Date: Dec 2, 2015
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Posts: 211
Age: 25
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I want to program in assembly independent of Cave Story.
Putting my own custom hacks into Cave Story at this point seems like a bit of a pipe dream.

a 100 is the offset, if that's what you're talking about?
Are you trying to use ollydbg to assemble the code? It's designed to be put into the CMD Debugger.
You make a .asm file with the code in it and then put "debug < [filename].asm" into the command line, is that what you we're doing?

Sorry, was making a joke outta that one too(what's this CMD Debugger?).

Anyways, what I MEANT to ask, is if your going to use other people's hacks in your mod(like <MIM, <IMG, 60fps, ect).
 
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