Alright, Zxin, let's get this show on the road.
You already lose some points for having fullscreen as the default window size.
Wow, a title screen that isn't the same. That's a pleasant surprise.
However, why are the first two letters in "Lose" white, Zxin?
These sound effects are absolutely attrocious. They may have been intended to make the mod "harder," but they only serve to grind my gears. I honestly don't know what you were thinking, Zxin.
Oh boy, another "Cave Story but Slightly Different" mod. Zxin, I thought you would've seen by now that these kinds of mods aren't exactly looked well upon. If I wanted to play Cave Story, I could just boot up Cave Story.
Zxin, why would you go and render the Map System worthless by turning everything red?
Why do the Behemoths in Egg Corridor have so much health AND the ability to do 10 damage, Zxin?
Giving enemies more health may be a decent idea at times, Zxin, but the Basus have entirely too much. Giving their shots the ability to block your own projectiles doesn't help matters any.
I like how you didn't modify the dialogue that plays out when you first grab the Rocket Launcher at all to hint at how useless it is at lower levels, Zxin.
Speaking of uselessness, why would you ever make the Level 1 Rocket Launcher overcharge enemies' health values, the Level 2 Rocket Launcher do absolutely nothing, and the Level 3 Rocket Launcher do a whopping 9 damage? I can accomplish more just by mashing the fire button with the Polar Star!
Why is this yellow dot on Quote's downward-facing mid-air sprite, Zxin?
Okay yeah, I'm not going to slog through the rest of this if all you changed were sound effects, damage values, and the health of the things you fight.