Modding Reference Sheets

Apr 21, 2008 at 3:28 AM
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moddingref1.gif

>>Link

p34936-1-moddingref2.gif

>>Link

p34936-2-moddingref3.gif

>>Link

Just some basic stuff that I thought might be useful, based on my admittedly short modding experience so far. But it's just basic stuff.

The text box one is why I'd like a script editor that tells me how many characters are in each line... the cursor running to the next line is so annoying.
 
Apr 21, 2008 at 4:08 AM
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Nicely put together! This looks like it came from the official Hint book for Cave Story :o
 
Apr 21, 2008 at 5:03 AM
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wow thats a awesome explaination :o

nice job
 
Apr 21, 2008 at 8:55 AM
Justin-chan
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Interesting. Now I can save time in testing! =D

*Saves*
 
Apr 21, 2008 at 9:40 AM
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Ah, these are some most wonderful picture-type guides! Very clean to look at and obviously a lot of work went into them.
I think a sticky would be nice to make sure any new modders get to see it...

EDIT: Regarding the equal signs (=), I believe they only turn into big dots when using text or EXCLAMATION MARKS!!!!!!!!!!!!!, since I seem to remember them not working with commas or full stops. I'm sure that something other than <TSC functions stop them...
Also I'm not sure this is the right forum for modding stuff ._.
 
Apr 21, 2008 at 12:08 PM
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YAY THANKS! :o

"Thanks for this valuable thread!"

No seriously lol
 
Apr 21, 2008 at 12:52 PM
Hoxtilicious
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Epic. Srsly.
 
Apr 21, 2008 at 1:32 PM
I WANT YEN LIN!!!
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I LOVE YOU!!!!!(In a friendly manner)

....though I have not even got a grasp on the basics yet.
 
Apr 21, 2008 at 2:29 PM
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This. Is. Awesome.
 
Apr 21, 2008 at 9:48 PM
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Wow, great helpful tips and information, Lyger! You must've put a lot of effort into making this.
 
Apr 21, 2008 at 10:49 PM
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That's amazing information. I second the suggestion of stickying it, but it should also be moved to the Hacking forum.
 
May 18, 2008 at 5:51 PM
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From DragonBoots Lab of Finite Horror, come the his addition to this topic:

Download the Microsoft Excel Cave Story Weapons Data

The only note I'd like to add is that the Spur damage (which is not listed on the XLS, other than being "Lots") is on a per-unit of length of the beam, so...
Best guess puts the damage at:
Level 2 Charge: 80 (6/length)
Level 3 Charge: 120 (8/length)
Level 3 MAX: 240 (16/length)

1 Length = 1 Block = 1 Range, so it's (DMG per Length) x 15 lengths

However, seeing as it is nearly impossible to hit an enemy head-on, the damage varies signifigantly. As well, the damage carries through like the Fireball (it is halved). Finally, seeing as most enemies die from just a half-second of Spur at any level, calculating damage is purely guess work. The values above were the maximum working values could achieve, but I might be off.
 
Jul 21, 2009 at 10:16 PM
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Celtic Minstrel said:
That's amazing information. I second the suggestion of stickying it, but it should also be moved to the Hacking forum.

*Bump for the epic win*
This SHOULD be stickied.
=3
 
Jul 22, 2009 at 12:30 AM
graters gonna grate
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DragonBoots said:
*Bump for the epic win*
This SHOULD be stickied.
=3

Absolutely. Should be moved to modding/hacking forum first.
 
Jul 22, 2009 at 12:31 AM
Been here way too long...
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This forum doesn't need any more stickies. We have too many right now.
And shouldn't the Sue's Workshop and Cave Editor stickies be moved to the Hacking/Modding forum as well?
 
Jul 22, 2009 at 12:46 AM
Vanished.
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Go to "Forum Suggestions" .
This is the wrong place.
 
Jan 3, 2010 at 8:06 AM
Cold Agony of Resolute Vacuum
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It funny... When he made this thread I said to myself "I oughtta back those up incase his Photobucket goes down."

But then I got distracted by my own mod.
:cool:
Soz Jackalope.
Odd are you're out of luck again.
 
Jan 3, 2010 at 9:01 AM
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I's got them

Oh, that actually went down rather recently, as I've saved them awhile ago, myself.
I'm sure he wouldn't mind, if his account's gone activate, and I can just delete them whenever he gets back, so here:
p34956-0-jumping1.jpg

p34956-1-jumping2.jpg

p34956-2-jumping3.jpg

p34956-3-moddingref2.gif

p34956-4-moddingref3.gif

Hmm, for some reason the first one just wants to upload tiny, though I could expand the one I have for easy readability without loss of quality...
You might have to just save it onto your computer in order to zoom in.
 
Jan 9, 2010 at 3:56 AM
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Re: I's got them

VoidMage_Lowell said:

Hmm, for some reason the first one just wants to upload tiny, though I could expand the one I have for easy readability without loss of quality...
Maybe try splitting it into multiple smaller imagers?
 
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