magic9mushroom said:
Being accurate about capabilities isn't necessarily a bad thing. Being elitist pretty much is.
The difference can be illustrated reasonably accurately by comparing the following two statements.
1: "Caucasians are better than Africans at staying warm in cold areas, as a result of having less efficient mitochondria which generate more heat."
2: "Caucasians are better than Africans."
QFT
As far as mod/hack goes, the way I typically use the terms, and (correct me if I'm wrong) the way almost all of the forum users use the terms, is that a hack is a specific modification to the assembly code, done by a human (i.e. not counting editing map data in CE/SW), while a mod is the product as a whole. For example, I rarely hear anyone refer to King: Strife & Sacrifice or WTF Story as hacks nowadays. They both
contain many hacks, but the whole products are almost always referred to as mods.
It's interesting; I just now realized how the meanings of the two terms (within the community) has changed over time. Earlier, in the RuneLancer Dynasty, the word hack
was actually used to describe whole products. RuneLancer himself referred to Original Sin as a hack (remember the thread titles: "So I started a hack...", and "So I restarted a hack..."), whereas now, in the Noxid Dynasty, most of us would call Original Sin a mod, which simply contains many hacks (similarly, people of the RLD would probably refer to things like King: Strife & Sacrifice and WTF Story as hacks). About the only time we refer to whole products as hacks in the ND is when the entire product contains only hacks and no other modifications (i.e. Lace's speed hack).
Now, as I recall, what started this whole debate was LunarSoul referring to JN as a hack. I would say that, within the currently conventional naming system, even though it does
technically have edited exe data, it's misleading to refer to it as a hack.