SeriousFace said:
I dont' think you need a new thread with each update...
* I like how the doctor moonwalks to the crown. Not sure if this is new to 1.4 but I like it.
* The "do you want to bomb the wall" event should be a something you use... so that you dont have to put up with it over and over and over again, if you move slowly into it.
* You can get bombs from malco over and over with out actually getting a new one. Just throw an item jump in that script.
* You can bomb multiple times.
* The passage from egg corridor ruined to outer wall left is unnamed.
* Going up from outer wall left is just wierd... invisible block that dissapears? Its effective in making zoning easier, but its a poor way to do so. That upper zone is also unnamed.
* Doors in canada don't work right.
* The canada music is good, but you only get to hear the first couple seconds of it because you keep going in houses. I'd change the music in each house to the canada music.
* In the second house from the left you spell "rabbit" in two different ways.
* Still other dialog problems such as no space after commas.
* It would be nice to have a save point in canada.
* Looks like you can flip the switch before fueling the rocket in canda.
* You can fall off the rocket after leaving canada but before getting to the island, if you do you have to restart game manually.
I'll go thru the rest later since its been a while since my last save.
The doctor moonwalking to the crown is a result of me flipping his image in NpcGuest.pbm so that he would be faceing the right way in canada
I will put in an <ITJ there & in Cre in canada
I will fix the multiple bombings problem
"Going up from outer wall left is just wierd... invisible block that dissapears? Its effective in making zoning easier, but its a poor way to do so" (I can't tell what your trying to say)
the upper part of Outer wall (left side) isin't supposed to be named seperately from the lower half because there actually supposed to be the same map but I coulden't make it all one map because of the map too high underwater glitch
If you mean the doors don't delete themselves I'm adding that
did you test it? you can flip the switch on the rocket before you fuel it but it will say "OUT OF FUEL"
I will put death triggers in sky