Nov 16, 2007 at 12:32 PM
Join Date: Jan 7, 2007
Location:
Posts: 2587
Age: 35
Xaser said:Hehe... "clone"? In "Curly's" case, looks are deceiving, my friend. ;P
And thanks for the interest! Soooon....
NOT CURLY!!!!!. THERE CAN ONLY BE ONE!!!!!!!!!

Xaser said:Hehe... "clone"? In "Curly's" case, looks are deceiving, my friend. ;P
And thanks for the interest! Soooon....

This seems to be the perfect time to use the "THERE CAN ONLY BE ONE" cat macro.NOT CURLY!!!!!. THERE CAN ONLY BE ONE!!!!!!!!!
Two actually. One was renamed Quote.xristosx said:NOT CURLY!!!!!. THERE CAN ONLY BE ONE!!!!!!!!!![]()

jcys810 said:This seems to be the perfect time to use the "THERE CAN ONLY BE ONE" cat macro.
andwhyisit said:Two actually. One was renamed Quote.![]()


I.P. Freely said:Those screenshots look awesome... where's the demo?![]()






Xaser said:First of all, is there a max. limit to how big a TSC script can be? One such script in my mod is a whopping 24kb (at least 2 and a half times bigger than the longest TSC script in Cave Story). Why is this a problem? Can you say, CRASH?
Xaser said:What I'm doing is using this map early on, then later having a few important cutscene thingies there. The later scenes work just fine, but when I try to enter the map early in the game, it crashes now. It used to be fine until I finished the ending scenes, and somehow I think it's related to the filesize...

Xaser said:I know it *has* to be the TSC script that's wrong, as while Sue's Workshop seems to compile it just fine, CaveEditor gives me an "unknown error." All I can suspect is its abnormally large length.

Xaser said:Annoyingly enough, I've gotten some troubles with music as well. A certain .org of mine, "Dorian Grey", likes to crash the game as well. I have no leads on this one, though somehow I suspect it may be filesize yet again. At 27kb, it weighs in as larger than even the largest Cave Story .org (Moonsong at 25kb). Does anybody happen to know the limits on these problems? Or at least, if the problem is somehow elsewhere, if anyone can somehow get "Dorian Grey" to run in Cave Story, would you tell me? I'm stumped here, and I'm afraid of trying to push the limits of the engine too far.


