Let's Depreciate Sue's Workshop

Mar 7, 2013 at 3:24 PM
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ok ok fine <.>
 
Mar 7, 2013 at 9:45 PM
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Wait, I just realised, I confused Sue's Workshop and Cave Editer. Damn.
 
Mar 8, 2013 at 12:18 AM
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HaydenStudios said:
Literally the only disadvantage is needing to be careful about the drum tracks, which can be helped if a notice is there.
So realistically I either have to hack the exe to include this notice or create an exe that displays the notice and then loads the orgmaker exe, though I suspect that Windows vista and up would be a pain about it. -_-

I'll have to save it for a later update. But where can I find the info about the Orgmaker 2 drums?
 
Mar 8, 2013 at 12:23 AM
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Bass01
Snare01
HiClose
HiOpen
Tom01
(Per01)

That's the order of the drums that CS uses vanilla. Using more than 6 will crash the game. Using them in any other order will make it not play the right drums. Also the Per01 sound in Org205x is different than what CS uses.
If it were me I'd just throw in a .txt file or edit the Help display (which nobody probbly reads) but I'm lazy.
 
Mar 8, 2013 at 3:05 AM
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Even if I added the .txt file to the start menu items no-one would ever read it.

If only we had a version of Orgmaker 2 with hardcoded drums. That would solve the issue once and for all.
 
Mar 8, 2013 at 3:38 AM
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Well if they can't be bothered to read the file that is specifically called "readme" then that's their own fault
 
Mar 8, 2013 at 3:43 AM
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That sounds like a hack that would be "possible"
but I'm not sure if that's the best good idea...
 
Mar 8, 2013 at 1:30 PM
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MagicDoors said:
Well if they can't be bothered to read the file that is specifically called "readme" then that's their own fault
As a social experiment, let's rename every "readme.txt" to "thedayifuckedacow.txt".
 
Mar 8, 2013 at 11:07 PM
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Yes, it seems just about fine, the only thing is that Booster's Lab isn't launching from the start menu, I'm not sure if that's because of my computer or what.
 
Mar 8, 2013 at 11:10 PM
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If you don't already have Java it probably wont' work very well.
 
Mar 8, 2013 at 11:32 PM
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Noxid said:
If you don't already have Java it probably wont' work very well.
Hey remember how we used to play Minecraft..

No, but I've already tried Booster's Lab normally and it works, but the start menu shortcut didn't.
 
Mar 9, 2013 at 1:35 AM
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Ollie said:
Hey remember how we used to play Minecraft..

No, but I've already tried Booster's Lab normally and it works, but the start menu shortcut didn't.
p165336-0-mqdefault.jpg

YA'LL HEAR THAT?
 
Mar 9, 2013 at 4:18 PM
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Works fine. I like the icons for the programs, by the way.
 
Mar 10, 2013 at 11:43 AM
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It is done. Sue's Workshop is now depreciated.
 
Mar 10, 2013 at 7:50 PM
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w00t

May it rest in peace.
 
Mar 10, 2013 at 8:49 PM
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I will point out that the description of Cave Editor in the downloads page appears to have not been amended to reflect the fact that it's now competing with Booster's Lab, and not Sue's Workshop. I suppose I haven't used Booster's Lab a ton, so I can't know for sure, but hasn't Booster's Lab surpassed Cave Editor by this point in features? If so, then Cave Editor's current description on the downloads page could possibly be a bit misleading to new modders by telling them that it has "a less user friendly interface but more features.".
 
Mar 10, 2013 at 9:11 PM
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Well, I guess at this point they're both at a sort of an equilibrium with features. BL does some things CE doesn't, and CE still does some things BL can't yet (changing the start map and editing some weapon things) but that should change in the next BL update.
I do agree the description should be updated though.
 
Mar 11, 2013 at 5:56 PM
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May we burn it and keep it's ashes in a cute little jar.
 
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