WoodenRat said:Are you sure? Took me like half an hour...
Ok, map data isn't fixed on the "finished" version D:Noxid said:So guys.
Most Likely to Work Mac Version
I am in the process of porting the one custom NPC (the cube thing) to the mac Assembly so since it's not changed it will most likely behave like a critter, if I recall correctly.
EDIT: I finished. I don't know if it works.
I would appreciate if those of you who use macs could tell me if you find any bugs. Also, it's important to note that as it is it will only run on an INTEL mac.
If you need help with how to make it run then I'm going to have to ask cultr1 to field those questions since he claims it worked for him.
In regards to map data it is best to understand that the mac map data format is slightly different from it's PC counterpart:Noxid said:Oh?
I thought I had used the.exeapp with the map data and previous changes and such... I'll have to take another look then.
I was aware of that and I tried to take that into account by manually writing the map data - checking each string by hand in sequence and changing those that were different in the .exe map data from the app map data, rather than just copypasting the lot of it.andwhyisit said:In regards to map data it is best to understand that the mac map data format is slightly different from it's PC counterpart:
http://www.cavestory.org/forums/posts/104592/
You will need to make some alterations before importing the map data.
immortalshippo said:I didn't make a deal with you saying that as soon as you forgot about where you are on your checklist you would release your mod, Noxid.
Frickin' awesome.Noxid said: