Hey, Kaeso! Glad to see you've returned.
Nice job with the mod so far, I made it to the end twice now... On the same file (I'll explain how that happened further down...)
What I noticed before I even stated playing was the file size of the main folder's files (Excluding the subfolders)-
6.66 MB? Of course, this really has to relevance to the mod itself, so I may edit this later to counter this tiny little bit of spam...
If I sound like a complete jerk for overexaggerating some of the bugs & such ahead, forgive me...
Onto the actual playthrough... Neat little intro cutscene, yet also familiar, since I played the really early version of this mod on a different thread.
Since Solidus couldn't enter the door to Final Cave, there was no choice but to head for the Throne Room. The 1st boss isn't too hard, especially if you use
this cheap tactic...
Inner wall wasn't too bad, either, aside from the instant death spikes on the bottom part... One of them above the exit even hovers in midair!
By killing the first enraged Mimiga then
reading a sign, the entire area has been cleared of any Mimigas & broken robots except for whatever may be inside those doors. (It seems a script event that wasn't existant for that map was trying to be called, so instead it skipped ahead until it found a script to use.)
While in Mimiga Village, I noticed a
door that's open, but it's still considered locked...
I noticed an oddly out of place darkness square above the entrance to the Gaudi tunnel in Mimiga Village, though it might be for something I don't know about later on...
I like how the exterior of the buildings in the Gaudi City were made.
I noticed a nice little
easter egg in the SkyScraper, too...
Kaeso said:
I'd like to know what you all think of my masterpiece map: The Bridge when you get up to it.
The bridge? Too many -10 spikes for my liking... If some of them were altered to the -5 variant, it might be okay...
The battle with Monster X was rather challenging, but not as much as avoiding death from all those spikes, Gaudi, & Buyobuyo along the way...
Speaking of spikes, I noticed an
invisible spiketrap (It's in the circle in the pic) that was rather unexpected and, perhaps, even accidental...
Another spike overload occurance is at the topmost part of Burning Sands... (On a side note, by the time I got here, I only had 12 health at maximum, while the save you initially included in the folder had more than that... Did I miss some Life Capsules along the way?) By the way, it's possible to squeeze right underneath some of the blocks nearby the slopes.
A lot of the doorways in the door maze of Burning Sands aren't connected properly, though this could've been done on purpose...
Upon Entering Robot Graveyard 1, Solidus can't be seen during the cutscene, but after it's finished, he pops up out of nowhere... At first, I figured he'd drop down from above for something, but I guess I'll have to see the actual result in a later release...
Some of the Basils in Robot Graveyard 2 are a pain to get by, especially when they can go through certain walls while you can't... The zigzag jump part can be very unforgiving...
The Mechanical Dragons in Robot Graveyard 3 are a rather clever twist on the original Dragon Zombies. They shoot out sparks of energy instead of fire, which is an interesting change... (This in turn leads me to wonder if the Dragon Sister bosses are going to be mechanical, too...) However, the 3rd one from the start of RG3 can
shoot THROUGH the wall and hit you if you stand next to the barrier. As long as the player doesn't stand that close, though, there shouldn't be any problems...
In the area with the battle against Curly, the entrance leads back to the Throne Room, which explains how I played through a 2nd time.
Using what I mentioned above, I got the Machine Gun to Lv.3 and went all the way up to the top, only to come upon another missing event script for entering the clouds. Instead of resetting the map, though, it triggered the 1st boss battle's script (Kind of odd, considering how that's not even in this area), minus the boss itself.
I figured since it was possible to return to the Throne Room, that teleporter in the Gaudi City would've activated... Naturally, my theory was proven wrong.
Overall, it's quite fun, but some parts can be a little... Extreme, at times. Regardless of that, though, I like it.
(One last thing before I finish my post- I wonder if it's possible to die from a Basil that spawns right on the same horizontal line as the save point in RG2? I never actually bothered to check it in both of my runs...)