Aug 5, 2008 at 6:59 AM
Join Date: Jul 1, 2007
Location: Australia
Posts: 285
Age: 36
Thanks for that post Bad Beholder it makes it easier for me thanks to the pictures.
Thats probably because I forgot to delete all the original files I had to duplicate incase I messed something up >.> sorry about that.
Looks like i'll have to change the terrain a bit.
I'll fix that I didn't even notice it O.O
Thats wierd... I'll fix that too.
I didn't see them >.> I'l fix them.
I was looking for a way to make that part a bit easier I might use the -5 spikes.
Yes that was accidental >.>
I think you have.. you should have 20 or 24 (can't remember). You beat the bridge with 12 Hp?!
Yes that was to make it a bit harder but I made sure that you can access every door there. (Theres a health capsule in one of the rooms.) But yeah the doors don't lead to where they look like they lead.
Tch I'll fix that
I thought I fixed that >.> The reason that happens is because I made the fight with curly as one of my first maps so In order to test it properly I had to connect it to the balcony for easy access.
That teleporter room in Gaudi City has no significance yet I was just playing around with an idea when I made that.
Thanks for the post Bad Beholder the pictures made it easy for me and showed me alot of bugs thanks again.
EDIT - I already fixed all the problems you listed Once again thanks for the pics I wouldnt've seen most of them myself.
What I noticed before I even stated playing was the file size of the main folder's files (Excluding the subfolders)- 6.66 MB? Of course, this really has to relevance to the mod itself, so I may edit this later to counter this tiny little bit of spam...
Thats probably because I forgot to delete all the original files I had to duplicate incase I messed something up >.> sorry about that.
Since Solidus couldn't enter the door to Final Cave, there was no choice but to head for the Throne Room. The 1st boss isn't too hard, especially if you use this cheap tactic...
Looks like i'll have to change the terrain a bit.
Inner wall wasn't too bad, either, aside from the instant death spikes on the bottom part... One of them above the exit even hovers in midair!
I'll fix that I didn't even notice it O.O
By killing the first enraged Mimiga then reading a sign, the entire area has been cleared of any Mimigas & broken robots except for whatever may be inside those doors. (It seems a script event that wasn't existant for that map was trying to be called, so instead it skipped ahead until it found a script to use.)
Thats wierd... I'll fix that too.
While in Mimiga Village, I noticed a door that's open, but it's still considered locked...
I noticed an oddly out of place darkness square above the entrance to the Gaudi tunnel in Mimiga Village, though it might be for something I don't know about later on...
I didn't see them >.> I'l fix them.
The bridge? Too many -10 spikes for my liking... If some of them were altered to the -5 variant, it might be okay...
I was looking for a way to make that part a bit easier I might use the -5 spikes.
Speaking of spikes, I noticed an invisible spiketrap (It's in the circle in the pic) that was rather unexpected and, perhaps, even accidental...
Yes that was accidental >.>
Another spike overload occurance is at the topmost part of Burning Sands... (On a side note, by the time I got here, I only had 12 health at maximum, while the save you initially included in the folder had more than that... Did I miss some Life Capsules along the way?) By the way, it's possible to squeeze right underneath some of the blocks nearby the slopes.
I think you have.. you should have 20 or 24 (can't remember). You beat the bridge with 12 Hp?!
A lot of the doorways in the door maze of Burning Sands aren't connected properly, though this could've been done on purpose...
Yes that was to make it a bit harder but I made sure that you can access every door there. (Theres a health capsule in one of the rooms.) But yeah the doors don't lead to where they look like they lead.
Upon Entering Robot Graveyard 1, Solidus can't be seen during the cutscene, but after it's finished, he pops up out of nowhere... At first, I figured he'd drop down from above for something, but I guess I'll have to see the actual result in a later release...
Tch I'll fix that
In the area with the battle against Curly, the entrance leads back to the Throne Room, which explains how I played through a 2nd time.
I thought I fixed that >.> The reason that happens is because I made the fight with curly as one of my first maps so In order to test it properly I had to connect it to the balcony for easy access.
That teleporter room in Gaudi City has no significance yet I was just playing around with an idea when I made that.
Thanks for the post Bad Beholder the pictures made it easy for me and showed me alot of bugs thanks again.
EDIT - I already fixed all the problems you listed Once again thanks for the pics I wouldnt've seen most of them myself.