Jenka's Nightmare Revived - Final release

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Jan 15, 2011 at 11:36 AM
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Re: Jenka's Nightmare Revived

I've changed a lot of things. Everything fluff said, I'm changing. You can't get to oblivion from the chimney anymore. However, it will be worth your time to go back up...
And there's no storeroom either.
Also, when I was changing outer wall, I found the debug kitty. In the code, it said that that was all he made so far. Then it said, "I wonder how far I can get in three months..." Weird, huh.
But it's okay, because he said he was making erosion the last level. Ergo, discontinued.
EDIT: so, what do you guys think of me "officially" calling this hack (my version) Jenka's Nightmare Revived? I think it sounds sorta nifty.
Also, I might release another demo soon =3
That's only because that one is riddled with errors (like getting to outer wall via mimiga tower).
 
Jan 15, 2011 at 11:58 AM
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Re: Jenka's Nightmare Revived

One thing about shimitz's tsc. He tends to leave in the original scripts for maps and just adds his own to unused events. That's actually from the real outer wall by pixel
 
Jan 15, 2011 at 12:06 PM
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Re: Jenka's Nightmare Revived

Oh, so THAT'S the debug kitty I heard so much about!
I heard that if you had infinite booster you could get to debug kitty. I didn't think to look in the code, though.
EDIT: vercci, your pic looks familiar...isn't that King's old girlfriend (whose name I don't remember)?
 
Jan 15, 2011 at 5:28 PM
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Re: Jenka's Nightmare Revived

Sorry for the double post, but I wanted to make sure people saw this.
I'm probably going to be releasing a new demo today if I finish everything on my schedule. Otherwise, it'll be tomorrow. Don't worry, I'll tell you.
 
Jan 15, 2011 at 5:36 PM
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Re: Jenka's Nightmare Revived

Gah, I downloaded the one in your sig, crazy hard.
 
Jan 15, 2011 at 5:58 PM
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Re: Jenka's Nightmare Revived

And glitchy. Meh, that's jenka's nightmare for ya.

EDIT: New demo released! Try the link in my sig again.
 
Jan 15, 2011 at 8:45 PM
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Re: Jenka's Nightmare Revived

Fluff8836 said:
EDIT:Well, I think I had finished the demo. The door at the egg corridor used to be locked, now it goes to the test room. The Machine Gun (you trade the Bubbler for Machine Gun with Balrog after the Genesis: Spirit to Genesis Water) at Level 3 will get you to Oblivion: Erosion...

Hidden text highlight (or click) to view:

...which WAS the plantation area. It was the work of Oblivion. I did see the modified Orange bell enemies before going in.

Hidden text highlight (or click) to view:



I thought it was possible to get to Oblivion using the small-immunity trick. Jump on the small spikes to get immunity from the big one? I've only gotten to the mid-way point using it, and life-pot of course ....

 
Jan 15, 2011 at 9:18 PM
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Re: Jenka's Nightmare Revived

Link doesn't seem to work. I just get this :D
 
Jan 15, 2011 at 9:36 PM
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Re: Jenka's Nightmare Revived

Oh, it doesn't find the page? That's stupid. It works on my blackberry, but lemme check.
EDIT: Alright, it worx now. Try this.
EDIT2:
Fluff8836 said:
I did see the modified Orange bell enemies before going in.[/hide]
Yeah, the messed up balrog thing? I was confused by that. I should get around to fixing that...anyone know where the orangebell's sprites are?
 
Jan 16, 2011 at 2:55 AM
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Re: Jenka's Nightmare Revived

Does the current version have the mimiga town - outer wall teleport fixed?

EDIT: No, no it doesn't. That kinda needs to be fixed before it's playable.
 
Jan 16, 2011 at 2:59 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:
...anyone know where the orangebell's sprites are?

NpcCent.
 
Jan 16, 2011 at 3:47 AM
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Re: Jenka's Nightmare Revived

Thanks.
Also, you can get the Spur (sort-of) now! And you HAVE to try and get it, it's really cool! The pieces are a bit different than the original, but it's pretty obvious which are which.
magic9mushroom said:
Does the current version have the mimiga town - outer wall teleport fixed?
Yes.
EDIT: The orangebell sprites are fine...shmitz must've been screwing around with hex editing or something. Ah well.
 
Jan 16, 2011 at 5:28 AM
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Re: Jenka's Nightmare Revived

LunarSoul said:

The link in your sig seems to be broken (the mediafire home page comes up, not the download page), and the last link I saw you post still has the dodgy warp.

EDIT: And the link on your site is also broken, though in a different way (it gives a webs: not found page).
 
Jan 16, 2011 at 1:04 PM
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Re: Jenka's Nightmare Revived

Well, this is embarrassing...
Gimme a second, I'll figure it out.

EDIT: Okay, try this.
I even updated the file for you guys!
 
Jan 16, 2011 at 1:21 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
Well, this is embarrassing...
Gimme a second, I'll figure it out.

EDIT: Okay, try this.
I even updated the file for you guys!

If I copypaste a save file from the original JN, will it cause issues?

I'm only up to the Labyrinth.
 
Jan 16, 2011 at 1:24 PM
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Re: Jenka's Nightmare Revived

...Nope! I've changed almost nothing up to the labyrinth, except a few save points.
Oh hey, if you finish the labyrinth, check out the hermit, will ya? You can be my test bunny.
 
Jan 16, 2011 at 1:31 PM
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Re: Jenka's Nightmare Revived

LunarSoul said:
...Nope! I've changed almost nothing up to the labyrinth, except a few save points.

I could certainly have done with a few more of those. :D

Oh hey, if you finish the labyrinth, check out the hermit, will ya? You can be my test bunny.

No red flowers, please. :p
 
Jan 16, 2011 at 1:34 PM
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Re: Jenka's Nightmare Revived

Heh! You're funny, bunny.
Also, you know the four blocks that kill you if you try and get back to debug kitty? I fixed those.
 
Jan 16, 2011 at 2:39 PM
graters gonna grate
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Re: Jenka's Nightmare Revived

A couple bugs to report:

When you enter the bottom door of the savepoint house in the village, you are taken to Oblivion: Moon. Also, when you make it through the waterway, you are taken back to the reservoir, instead of on to Genesis: Water.

I was gonna comment more, but I gotta leave now...
 
Jan 16, 2011 at 2:45 PM
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Re: Jenka's Nightmare Revived

Still? I thought i changed the outer wall thing.

EDIT: All fixed. Check out the sig link.
 
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