May 7, 2014 at 8:30 AM
Join Date: Jan 4, 2009
Location:
Posts: 314
Pronouns: he/him
Read Carefully in the Spoiler below.- Removed the removal of the <EQ0016 to prevent Curly from turning into a blue Quote upon drowning (Nobody minds if she somehow has a bubble without the Air tank item, right? Right? Ehhhh...)
When you come to the point where you play as Curly... please keep the <EQ-0016. (Put it back if you removed it.)
Let's put it this way to solve the Caret problem... after <EQ-0016, instead enable Flag 4000 <FL+4000 as this causes to autocall Event #1100 without a Blue Quote every time player drowns instead of an autocall #0041 with a Blue Quote. Place the following in the script:
On the maps with water that Curly may visit:
Start Point
First Cave
Mimiga Village
Yamashita Farm
Pipeworks S
Pipeworks E
Pipeworks N
Reservior
Grasstown (single wading pool near the Generator Room)
Sanctuary (another single wading pool) Forget this, it's only a one way travel only by Quote.
Labyrinth W
Labyrinth S
Save Room (JN048, small water with chest is accessible)
Labyrinth M
Revolutionarium
Aqueducts
Plantation
Rest Area (another single wading pool)
Old Jail (same as above)
Misery's Abode? (JN094)
This event #1100 will create an unconcious Curly NPC that will appear behind the player and then the event call #0041 after, there is already an <HMC within #0041 in Head so it hides the player. End result: Curly now looks this way, and you get the "You have drowned" message. You may edit NpcRegu, and recolor the unconscious Curly sprite blue as you wish.
Finally, at the Jenka's House map (JN005), on event #0338 after <IT+0019, put <EQ+0016 and <FL-4000. The Air Tank she picked up is now equipped! Flag 4000 is no longer needed.
A word to everyone, Flag 4000 is a special handling flag Pixel configured so it autocalls event #1100 instead of #0041 with a Blue Quote sprite upon drowning.
Let's put it this way to solve the Caret problem... after <EQ-0016, instead enable Flag 4000 <FL+4000 as this causes to autocall Event #1100 without a Blue Quote every time player drowns instead of an autocall #0041 with a Blue Quote. Place the following in the script:
Code:
#1100
<SNP0259:0001:0001:0000<EVE0041
Start Point
First Cave
Mimiga Village
Yamashita Farm
Pipeworks S
Pipeworks E
Pipeworks N
Reservior
Grasstown (single wading pool near the Generator Room)
Labyrinth W
Labyrinth S
Save Room (JN048, small water with chest is accessible)
Labyrinth M
Revolutionarium
Aqueducts
Plantation
Rest Area (another single wading pool)
Old Jail (same as above)
Misery's Abode? (JN094)
This event #1100 will create an unconcious Curly NPC that will appear behind the player and then the event call #0041 after, there is already an <HMC within #0041 in Head so it hides the player. End result: Curly now looks this way, and you get the "You have drowned" message. You may edit NpcRegu, and recolor the unconscious Curly sprite blue as you wish.
Finally, at the Jenka's House map (JN005), on event #0338 after <IT+0019, put <EQ+0016 and <FL-4000. The Air Tank she picked up is now equipped! Flag 4000 is no longer needed.
A word to everyone, Flag 4000 is a special handling flag Pixel configured so it autocalls event #1100 instead of #0041 with a Blue Quote sprite upon drowning.