Dec 23, 2013 at 5:29 PM
Join Date: Mar 18, 2013
Location:
Posts: 52
I'm Surprised this doesn't have a thread here already. For those of you who aren't aware of this gem I hope you like what you see.
Trailer;
https://www.youtube.com/watch?v=GmMosNHhyxI
"Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.
Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.
- Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade weapons, discover new equipment and trek deeper than ever.
- Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Miyazaki films have taught me that beautiful animation and design add life to a world. From characters to background elements, everything is lovingly crafted while I hum show-tunes and squint suspiciously at the flickering pixels until they perform as intended.
- A challenge - The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death. (Some yell hurtful phrases at players simply to bring tears to the cereal bowl below.)"
This game was succesfully kickstarted on October 12. It made $645,158 out of it's $27,000 goal.
Here's a video of combat mechanics;
https://www.youtube.com/watch?v=wu9w5P_7apA
& here's a Rock, Paper, Shotgun demo playthough I woke up to see posted this morning;
https://www.youtube.com/watch?v=7e03eb8lJUQ
Here's a good link to an interview with the creator, Heartmachine;
http://www.redbull.com/us/en/games/stories/1331621172091/hyper-light-drifter-retro-is-back
& here is the link to the kickstarter page for those curious about updates, concept art, & the like;
http://www.kickstarter.com/projects/1661802484/hyper-light-drifter
It's worth noting the creator of Samurai Gunn, Teknopants, is a programmer on the project.
What are your thoughts about this game? First impressions? Your anticipation? Discuss.
Trailer;
https://www.youtube.com/watch?v=GmMosNHhyxI
"Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.
Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.
- Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade weapons, discover new equipment and trek deeper than ever.
- Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Miyazaki films have taught me that beautiful animation and design add life to a world. From characters to background elements, everything is lovingly crafted while I hum show-tunes and squint suspiciously at the flickering pixels until they perform as intended.
- A challenge - The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death. (Some yell hurtful phrases at players simply to bring tears to the cereal bowl below.)"
This game was succesfully kickstarted on October 12. It made $645,158 out of it's $27,000 goal.
Here's a video of combat mechanics;
https://www.youtube.com/watch?v=wu9w5P_7apA
& here's a Rock, Paper, Shotgun demo playthough I woke up to see posted this morning;
https://www.youtube.com/watch?v=7e03eb8lJUQ
Here's a good link to an interview with the creator, Heartmachine;
http://www.redbull.com/us/en/games/stories/1331621172091/hyper-light-drifter-retro-is-back
& here is the link to the kickstarter page for those curious about updates, concept art, & the like;
http://www.kickstarter.com/projects/1661802484/hyper-light-drifter
It's worth noting the creator of Samurai Gunn, Teknopants, is a programmer on the project.
What are your thoughts about this game? First impressions? Your anticipation? Discuss.