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How to make sure Curly's AI never leaves your side?

Apr 4, 2026 at 12:35 AM
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It's really annoying when Curly's AI gets stuck in one place and can't follow you any other way. Is there a hack that will allow Curly to reach you somehow? I also searched the Freeware Hacks repository and there aren't any for that problem, or at least not for hexadecimal patches (those are the only ones I can use. Neither BPP, Booster's Lab, nor anything related to Java or C# works on my super gaming PC with 1GB of RAM).

PS: I already hacked Curly's AI (the Enlight one), I don't know if that makes a difference, but...
 
Apr 4, 2026 at 4:39 AM
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The best solution I could think of is setting the player range to zero, unless you know how to make the AI smarter.
 
Apr 4, 2026 at 2:19 PM
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I don't know how do it. I install the hack but I don't understand it XD
How I should do it? With a hex editor?
 
Apr 4, 2026 at 2:21 PM
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I don't know what you mean, like I said before you have to use a Disassembler to modify the addresses that can be modified.
You could use a hex editor but it'd be hard to tell what anything means.
 
Apr 4, 2026 at 2:38 PM
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ah ok. So I must use OllyDbg, No?
 
Apr 4, 2026 at 2:40 PM
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ah ok. So I must use OllyDbg, No?
Yes, you have to use OllyDbg or just any disassembler in general.
Here's a file I made that documents all the commands of ASM.
 

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Apr 4, 2026 at 2:43 PM
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Oh... So, Now it's time to be a really modder. It's time to be A REAL PROGRAMER.

(i'll cry)
 
Apr 4, 2026 at 2:44 PM
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Oh... So, Now it's time to be a really modder. It's time to be A REAL PROGRAMER.

(i'll cry)
A REAL DE-PROGRAMER
Mwahahahahahahhahahha!

We all cry when it's ASM.
 
Apr 7, 2026 at 4:20 AM
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The CurlyAI hack, when opened as an .xml in BPP, has a field where you can customize a teleport range (if CurlyAI gets a set distance away from the player, it teleports to the player).

Converted to a hex patch without editable fields, it's harder to find those and you now gotta edit it manually.

If you open the .xml in a text editor (or even just drag the file to your web browser), you'll see the offsets that things point to.
0x44B2B2 is the offset for the teleportation range, and the .xml file when read has the label "1 Tile = 8192 Units. A range of 10 tiles is 81920". That is in decimal though. In hexadecimal that is 2000 Units = 1 tile.
 
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Apr 7, 2026 at 1:38 PM
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So... I have to edit this:
curly.PNG
Really, I don't understand anything of this XD
Or I only must copy the hex characters in the xml file and paste it in a file .txt??
I hate the english XD.

P.S: I was patched your other hack of Curly to attack the enemies with the unused flag, When I apply this, It don't will corrupt my .exe?
 
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