Grenade in cave story?

Feb 13, 2011 at 11:27 PM
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Well if it's already finished, then go for it. There are quite a few mods out there, and custom weaponry makes the game more enjoyable as long as their done right. Congrats by the way, considering that you haven't asked anything about it, that would mean your one of the few new people who have made large asm hacks with nothing more than the search function.
 
Feb 14, 2011 at 3:18 AM
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Lace said:
Hm, flamethrower?
Interesting.

...and number three would be almost impossible to pull off.

I hope you do number three.

Not if the bullet sprites fluctuate wildly in [display] size, and are full of holes.
 
Feb 14, 2011 at 11:11 AM
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I agree with shoe Lace...in a way.

Couldn't you just use Noxid's code from the shotgun make the pellets travel a much shorter distance and make it an automatic weapon with an extremely short delay?
 
Feb 14, 2011 at 9:22 PM
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No, because noxid completely obfuscated his code so nobody could steal the 2x res Hack.
Anyways, it's not a hard hack to make the shotgun, the hard part would be making a zillion bullets, as to simulate the appearance of a flame.

Also Dubby, that is wrong.
 
Feb 14, 2011 at 10:11 PM
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Grenades and Flamethrower? Can't wait for the demo of this. Seems too good to be true.
 
Feb 15, 2011 at 12:45 AM
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Lace said:
No, because noxid completely obfuscated his code so nobody could steal the 2x res Hack.

This was to prevent porting Cave Story Wii to PC, correct?
 
Feb 15, 2011 at 12:47 AM
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That is the intention, yes.
 
Feb 15, 2011 at 12:47 AM
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Re: I really couldn't help but laugh at that

VoidMage_Lowell said:
Ahahah, how many times this has been said, only to be proven wrong...
I really do hope my doubts are for nothing, but things repeat themselves so easily.

Lets hope you didnt jinx it.
 
Feb 15, 2011 at 6:35 AM
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Re: I really couldn't help but laugh at that

At this point it'd be unfair to call it a jinx
 
Feb 15, 2011 at 7:10 AM
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Noxid said:
That is the intention, yes.

But didn't the 2X-Res mod overwrite the entire core battle, or did you do that in an attempt to make sure that the code could not be replicated?
 
Feb 15, 2011 at 8:19 AM
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Landonpeanut said:
But didn't the 2X-Res mod overwrite the entire core battle, or did you do that in an attempt to make sure that the code could not be replicated?

both????????????????????????????????????????????????????????????? :toroko2:
I did a lot of things to it.
 
Feb 16, 2011 at 12:31 AM
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Re: I really couldn't help but laugh at that

Vercci said:
At this point it'd be unfair to call it a jinx

Why?
 
Feb 16, 2011 at 2:28 PM
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What does nicalis think about the 2x res hack?
 
Feb 16, 2011 at 7:02 PM
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WoodenRat said:
What does nicalis think about the 2x res hack?

Since initially it was a threat to the sales of the Wiiware version (double res being one of its key selling points), they weren't really happy about it. However discussion between us and Nicalis has been rather limited, due to Nicalis' lack of responses.
 
Feb 18, 2011 at 4:32 AM
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Doesn't the double res hack take up enough memory that it needs to repllace certain things? Therefore you can't play full Cave Story due to these replacements. Or is that just a thing Noxid does in the application guide so people don't?
 
Feb 18, 2011 at 6:47 AM
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The latter.


Noxid did make the full cave story double res, but he won't be releasing it.
 
Feb 23, 2011 at 5:48 AM
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It has almost been two weeks.
Will you supply us with a demo, or will I be disappoint?
 
Feb 23, 2011 at 11:09 AM
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Lace said:
It has almost been two weeks.
Will you supply us with a demo, or will I be disappoint?

Pointman said:
it gonna take me 2 or 3 week for a demo i guess

i afraid you will have to wait for at least 1 more week.
and don't worry, i won't abandon it
 
Mar 11, 2011 at 1:56 AM
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I can't say that I'm surprised.
 
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