Oct 28, 2014 at 3:37 AM
Join Date: Aug 16, 2014
Location: no
Posts: 848
Age: 23
Pronouns: he/him
Oh, didn't know that. I thought it wouldn't work due to id problems. Thanks, everyone!
You're gonna have to be more specific. Give a clear example of what you want.Bionicobot said:Hey, BLink, I'm sorry for the mixup, and this time it's a real NPC. Could you make the beta balrog enemies, that would be the best ever. Thanks regardless!
I /might/ not be able to have it detect edges very well, but yes that's totally do-able.Bionicobot said:The balrog enemies from the beta, as in the ones that are smaller than the final, a bit bigger than the ma pigneon. They also will always walk towards the player, and can jump 3 blocks like the player. They also flutter their wings when going over gaps. Sorry if this is to hard.
offset NPC---
#define
health_refill_amount = npc.direction
health_refill_time = npc.scriptstate
Wait time = 50
#enddefine
push ebp
mov ebp,esp
setpointer
cmp health_refill_time, 0
jle :end_of_code
inc npc.directive,
cmp npc.directive, wait time
jl :end_of code
mov npc.directive, 0
dec health_refill_time
mov eax, health_refill_amount
mov [CurrentHealth], eax
:end_of_code
mov esp,ebp
pop ebp
retn
unrelated to the topic, but kayya is a girlBLink said:Also Kayya's request he PM'ed me about.
You learn something new every day.Spirit Drifter said:unrelated to the topic, but kayya is a girl
Is that why I have felt so.... insecure lately?Bionicobot said:I expect to have a sprite set ready in a couple of days, because my friend is working on them. Also, he continuously follows you, and is pretty much a non boss and smaller version of the balrog from the power room, and hy he flies to the player via the easiest route.
Custom NPC = ASM PatchOf course, actually putting him into my game might require Assembly Hacking, and if it does, then let me know and don't make the NPC (because I don't want to touch that for a while).
ThatPortalGuy said:Hey, once you finish being haunted by Bion's NPC, would you mind creating a seperate Ballos NPC that opens his eyes, but doesn't attack? I'm using him for cutscene purposes in my mod, and it bothers me that I have to cut him off the tick he opens his eyes (since if I don't he startsflying around at nothing like the senile old man that he isattacking). Of course, actually putting him into my game might require Assembly Hacking, and if it does, then let me know and don't make the NPC (because I don't want to touch that for a while).