Jan 12, 2014 at 1:22 PM
Join Date: Jul 27, 2013
Location: Poland
Posts: 18
Pronouns: he/him
Could you make Balrog IV have two new attacks - lightning strike and flame blast?
Sure, that'll be easy.Parkraft123 said:Make an Boo (from Super Mario Bros.3 and up) that stalks you, but is looks away when you look at it.
here 'ya go.Parkraft123 said:Make an Boo (from Super Mario Bros.3 and up) that stalks you, but is looks away when you look at it.
Though about it, but never got around to it.MagicDoors said:Might be helpful to start a queue in the OP
No problem at all, man. I especially appreciate that you're putting a good deal of time into it! Thank you.Bombchu Link said:@TPcool
I didn't forget about you, it's just that this only took 10 minutes, I've put a decent ammount of time into your NPC's.
Though about it, but never got around to it.
I'll do it now.
JonSpider said:Not sure if it's possible or something, but all I really want for the moment is for you to make the Muscle Doctor boss more 'Aggresive'. Nothing like new attacks, but I just mean making delays between his next move much shorter to make it simple, or heck if you want to go the extra mile, make some of his attacks go in sequence like some sort of combo.
I'm pretty much going to tell you that I want to be absolutely dead last in your que considering that particular boss in question won't be in my next demo of JJ, but it would be nice 'insurance' to have it ready by the time comes. Whenever it will be.
Course this is just a request, so your real choice on the matter.
Sword legion said:Make a cup of steaming hot coffee that hovers above the player, and then dumps it's contents on him.
Oh yeah, the cup is huge and big and stuffmongous.
. . .
On a more serious note, how hard would it be to make such a boss? Would it be a good basic idea?
Really?stuffmongous
hahaTLincoln said:Could you make a Buzz Bomber from Sonic the Hedgehog?
Me + three hours of nanynany cat + rebuilding the code twice = insanityTLincoln said:Could you make a Buzz Bomber from Sonic the Hedgehog?
Noxid said:my defines.txt is written for assembler v0.4
I'm using version 1.31 and it assembles perfectly.TLincoln said:That's why. I've been using v1.31.
Well, If your learning ASM I recommend browsing through Open-source assembly hacks by Noxid It's got some good code for the assembler that really helped me to become a more efficient coder. (hint: CAM)Ultrasyther said:Oy. I've got a request if you don't mind. Doesn't really matter where on the list it is, because I'm making it myself, but I'm a beginner to ASM (but I've done plenty of programming, so I'm learning pretty quick). If you are a veteran to it, it would really help me understand good ASM methods, and also to see if you do a better job than me. Considering it's a request, I feel it would be only fair to give you a beta of the game as it is. I'll PM it to you later. My request: I want to replace Balrogs (First encounter) attack pattern with one where he runs around until he hits a solid object and then falls over and can't move for a few seconds (or long enough for you to attack him with a short range attack and do some damage.)
I was about to say. Last night I realised that when I right clicked and saved the defines link, all what came out is this weird HTML coding from dropbox, but when I opened the link, it took me to dropbox and got the correct defines. And now it worked for me.Bombchu Link said:@TL
You are using the defines provided in the OP, right?