Lyger said:I think all you have to do is open Doukutsu.exe in your hex editor, search for the (c)Pixel string in it, and simply delete it. Poof.
Unfortunately this also means getting rid of the (c)Pixel in existing .pbm files, like arms, title, bullet, etc.
Metalogz said:No you don't.
You have two options:
FIRST OPTION
> Open .exe in hex editor
> Search for "(C)Pixel" string (it's case-sensitive )
> Replace it with blanks
> You're done!
SECOND OPTION
> Open each and every new sprite sheet made by you in hex editor
> Add "(C)Pixel" at the end of each sprite sheet's code
> You're done!
I generally prefer the first option, cause it's less of a hassle. =/
And btw I'm not exactly sure about the second option's steps, as I myself don't use it at all xD.
Does that mean the filesize is left unchanged?Metalogz said:FIRST OPTION
> Open .exe in hex editor
> Search for "(C)Pixel" string (it's case-sensitive )
> Replace it with blanks
> You're done!
DimJim said:Yay, thanks. Now what .bmp to .pbm converter do you guys use?
Celtic Minstrel said:Does that mean the filesize is left unchanged?
Metalogz said:Em... I don't see how this would affect gameplay or hacking ease >_>
S. P. Gardebiter said:Wrong.
If you delete (C)Pixel the game won't work anymore, because of the pointer tables and offsets.