Get rid of (c) Pixel?

Sep 6, 2008 at 12:50 AM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Mar 14, 2008
Location:
Posts: 189
I heard it's possible to get rid of the need to put (c) Pixel at the end of your sprites. I really want to use this. Halp?
 
Sep 6, 2008 at 1:11 AM
In front of a computer
"Man, if only I had an apple..."
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
This would be slightly less useful, but... would it be possible to change the required string to something else? Such as "(c) Celtic Minstrel"?
 
Sep 6, 2008 at 1:24 AM
It's a Sony
"Keep on rollin'!"
Join Date: Mar 7, 2008
Location:
Posts: 460
Age: 33
I think all you have to do is open Doukutsu.exe in your hex editor, search for the (c)Pixel string in it, and simply delete it. Poof.

Unfortunately this also means getting rid of the (c)Pixel in existing .pbm files, like arms, title, bullet, etc.
 
Sep 6, 2008 at 5:03 AM
In front of a computer
"Man, if only I had an apple..."
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
So if you simply replaced the (c)Pixel string with a different string, would the game still work? Would the new string have to be the same length, or could it be longer?
 
Sep 6, 2008 at 12:03 PM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
Lyger said:
I think all you have to do is open Doukutsu.exe in your hex editor, search for the (c)Pixel string in it, and simply delete it. Poof.

Unfortunately this also means getting rid of the (c)Pixel in existing .pbm files, like arms, title, bullet, etc.

No you don't.

You have two options:

FIRST OPTION
> Open .exe in hex editor
> Search for "(C)Pixel" string (it's case-sensitive :o )
> Replace it with blanks
> You're done! :D

SECOND OPTION
> Open each and every new sprite sheet made by you in hex editor
> Add "(C)Pixel" at the end of each sprite sheet's code
> You're done! :D

I generally prefer the first option, cause it's less of a hassle. =/

And btw I'm not exactly sure about the second option's steps, as I myself don't use it at all xD.
 
Sep 6, 2008 at 4:02 PM
Senior Member
"I, Ikachan. The Life and Documentary of the OrigiNAL SQuiD."
Join Date: Mar 14, 2008
Location:
Posts: 189
Metalogz said:
No you don't.

You have two options:

FIRST OPTION
> Open .exe in hex editor
> Search for "(C)Pixel" string (it's case-sensitive :o )
> Replace it with blanks
> You're done! :D

SECOND OPTION
> Open each and every new sprite sheet made by you in hex editor
> Add "(C)Pixel" at the end of each sprite sheet's code
> You're done! :D

I generally prefer the first option, cause it's less of a hassle. =/

And btw I'm not exactly sure about the second option's steps, as I myself don't use it at all xD.

Yay, thanks. Now what .bmp to .pbm converter do you guys use?
 
Sep 6, 2008 at 4:28 PM
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Oct 15, 2007
Location: Nowhere
Posts: 1920
Age: 31
Metalogz uses me.

But me? I right click and rename every file by hand.
 
Sep 6, 2008 at 4:52 PM
In front of a computer
"Man, if only I had an apple..."
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
Metalogz said:
FIRST OPTION
> Open .exe in hex editor
> Search for "(C)Pixel" string (it's case-sensitive :D )
> Replace it with blanks
> You're done! :D
Does that mean the filesize is left unchanged?
 
Sep 7, 2008 at 4:07 AM
Been here way too long...
"The Ultimate Sword of Extraordinary Magnitude"
Join Date: Jul 1, 2007
Location: Australia
Posts: 285
Age: 36
DimJim said:
Yay, thanks. Now what .bmp to .pbm converter do you guys use?

What I did was save the .pbm file as a .bmp file, that will create a new file that you can't use, but if you change that newly made .bmp file back to a .pbm you can edit it and it will work in the mod.
 
Sep 7, 2008 at 6:14 AM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
Celtic Minstrel said:
Does that mean the filesize is left unchanged?

Em... I don't see how this would affect gameplay or hacking ease >_>
 
Sep 7, 2008 at 8:09 PM
In front of a computer
"Man, if only I had an apple..."
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
That doesn't answer the question.
 
Sep 8, 2008 at 11:39 AM
Justin-chan
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Oct 15, 2007
Location: Nowhere
Posts: 1920
Age: 31
Uh, Metalogz, you don't delete the (C)Pixel string. You more of replace the hex values of it with 00's.
 
Sep 8, 2008 at 12:51 PM
In front of a computer
"Man, if only I had an apple..."
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
So then the filesize is unchanged.
 
Sep 8, 2008 at 3:24 PM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
Metalogz said:
Em... I don't see how this would affect gameplay or hacking ease >_>

Wrong.
If you delete (C)Pixel the game won't work anymore, because of the pointer tables and offsets.
 
Sep 22, 2008 at 3:03 AM
Lvl 1
Forum Moderator
"Life begins and ends with Nu."
Join Date: May 28, 2008
Location: PMMM MMO
Posts: 3713
Age: 32
I just use CaveEditor to remove the (C)Pixel requirement from the .exe (if you use caveeditor tho, you wont be able to edit the exe in sue's workshop sadly, but caveeditor works just as well [at least in my opinion])
and all you have to do for the tile sets is just open the pbm file with mspaint, then save the changes u made (it works, i use mspaint to edit all my sprite sheets/tiles)
and then using a hex-editor, add (C)Pixel at the end (or just remove the requirement,)
 
Sep 22, 2008 at 2:42 PM
Luls
"Bleep, Bloop, Bleep, Bloop"
Join Date: Oct 6, 2007
Location: I dunnos
Posts: 1584
S. P. Gardebiter said:
Wrong.
If you delete (C)Pixel the game won't work anymore, because of the pointer tables and offsets.

Lol sorry lemme rephrase what i wanted to say.

i meant to replace the (C)Pixel string =X

I'm, not so much into Hex technical terms btw.. ._.||
 
Sep 22, 2008 at 5:40 PM
Hoxtilicious
"Life begins and ends with Nu."
Join Date: Dec 30, 2005
Location: Germany
Posts: 3218
Age: 33
Pronouns: No homie
You mean assembly and not Hex <_<
 
Sep 22, 2008 at 10:49 PM
In front of a computer
"Man, if only I had an apple..."
Join Date: Mar 1, 2008
Location: Grasstown
Posts: 1435
No, that has nothing to do with assembly.

...Unless you're referring to the pointer tables...
 
Jan 14, 2009 at 11:15 PM
Senior Member
"Fly, Fly, Fly!"
Join Date: Dec 1, 2008
Location:
Posts: 128
Hmm. I'm having trouble finding this through searching, even though I KNOW I stumbled upon it yesterday, but I figure since it's required for editing the PBMs this ought to be in the sticky thread anyways. So my question: what, if any, free hex editors are there available for use in removing/adding the (C) Pixel?
 
Back
Top