Apr 30, 2023 at 8:18 PM
All the 3D stuff you see are basically just a layer on top of freeware/DSiWare, it still heavily relies on 2D elements under the hood.How does that even work? Does it still have code that relies on the freeware when the 3D stage is deleted? Also wow, everyday you learn something new about this game makes it seem lazier and lazier.
Honestly, I highly doubt that, the way that overlay works is quite literally just "check if file with the same name as *.pxm file exists, and slap it on", it still relies on 2D stuff for player-env interactions.You call it lazy, but it must take quite the programming to overlay a whole 3d environment over the original.
Don't quote me on it, but I remember reading in an interview somewhere that the development of CS3D started before they had their hand on a 3DS devkit, so that's possibly why it looks better on bigger screenHonestly, it looks better through a 3DS XL, I'm surprised it was made to work 1:1 with the XL's screen.
I tried to force the game to specifically not load a stage map by de-referencing scene_opaque and leveldescriptor in the n3dhdr file and all it did was just turn black and remove the lighting.May I ask if the 2d tilesprites are still in a 3D space?
Yes, there is.is there camera movement, it looks slightly zoomed in on the right screenshot in the OP..?
You can probably tell by the first vid that no, they don't load.Does it have a 2D background if you load into a map with one?