Abandoned or not, I might as well write a short bit of notes for it anyways.
what did he mean by this
The pause between the last line of the pre-title cutscene and the title screen is a little too long. Can't remember if there was a way to shorten the default length of the pre-title cutscene outside of ASM, though.
oh it's THIS mod
i remember playtesting an earlier build
neat
it would have been nice to be told what the paths actually were aside from signs
a y/n prompt before opening the chest, too
layering death spikes like this looks a little odd, though i guess it's fine if it's just one pit
ayy
o-oh
but why can't i take it?
i like that you put in a PC to reset the puzzle if you mess up, though it could have used a short message or some sort of feedback when interacting with it
cool block-pushing thing, by the way
there's no hole behind the door
cool camera moving thing, too
boy, i sure do love death pits with no foreshadowing that they're death pits
not sure why i have to collect these pink boxes, but collect them i shall
reminder to thoroughly playtest maps
(i fell down here and i can't jump back up)
wow, the forcefield doesn't actually damage me, so i'm softlocked
but i don't have boosters
rain's a nice touch you don't see too often
probably could have moved the walls a tile away from the waterfall so you could make them look less flat
ohhey a faulty slope
i completely managed to forget the waterfall existed over the course of 30 seconds
to be fair, it's really hard to see on a light grey background
willing to bet those spikes (along with the dragons' fire) would have done 10 damage to me
missing some punctuation here
*war flashbacks*
wooow this lava rises quickly
it gives you barely any margin for error
pro tip
do not force the player to make a bunch of twisty jumps like these under pressure
it's not great
>open the door just as the lava was about to touch it
CLUTCH
well thanks for the life capsule not-curly
having the grasstown theme playing with the labyrinth tileset bothers me for whatever reason
see look even the mod thinks so
the what?
oh man, after testing my mod so often, i forgot how powerful the original blade was
not sure why, but this enemy occasionally glitches out when bobbing up and down
it may be because it's right next to a wall
it's a shame i didn't get to see that firsthand since i damage boosted to the switch this was needed for
aw man, it would have been neat if you made it so the two characters had separate health bars
u wot m8
(i missed the part where it emitted a poof of smoke, but i basically killed the door)
oh
wow uh
if you do what i did and ignore the block that brings down the barrier blocking you off from the rest of the level as the girl, you end up softlocking yourself
fug