Aug 31, 2009 at 3:49 AM
Join Date: May 28, 2008
Location: PMMM MMO
Posts: 3713
Age: 32
Noxid said:I know absolutely nothing about assembly, but these look pretty straightforward and with good directions. I will have to give it a try
I have a question however; Is it possible to use "assembly hacking" to modify the characteristics of npc's as well? More specifically, I'm interested in whether or not you can remove the "bounce" from the XP triangles. Looking at what you have for the fireball, I figure it wouldn't be impossible, so long as you knew where the data was stored. My guess is that finding that would be the hard part...
That is very, very possible. All the pointers for npc assembly codes can be found here http://cavestory-stuff.org/Info/NPCPointer.txt. Dooey has quite a bit of experience with the code in CS, so he should be able to remove the "bounce" from the triangles no problem. I'd recommend that you learn how to, but learning assembly is not that easy of a task (IMO).