@pacifisthax
I remember in my first micro mod (I never finish em!) how it relied on some trickery to allow you to grab miniboss stick wielding Toroko, or shoot her. The results were nice, but it was indeed a headache to figure out xD (Pretty sure it was a case where the boss acted exactly the same if duplicated, so I had two Toroko's. One that was the normal boss, and one that could be interacted with... Pretty sure there was a reason that was the case... assuming I'm remembering right lol. Only been 14+ years...)
Anyway, I've gotten off topic... (wish I had been as dedicated as you!)
@jellyfishjuice
Intriguing

Ah yes! I was actually surprised that the jellyfish juice didn't get used up after extinguishing the fire. (Though that could be a feature... ;D)
And... Here's the final part!
22:03 Critical Bug1?
36:15 Critical Bug1?
At this point I ran into a softlock? It seems that something prevented the initial dialogue event from triggering? The on that unlocks a new destination on the teleporter.
49:23 No Critical Bug!!!???
I walked down the mountain surface to the original teleporter instead of using the Lab teleporter, not sure what else was different... But the event triggered!!
30:52 Bug2 or Feature?
Is this a secret? a feature? or a bug :O
1:13:15 Bug3 or Feature?
1:15:11 Bug3 or Feature? (after loading too)
Asterix won't let you backtrack without doing his duty... again
1:45:05 Bug4? / Credits
The chopper sound haunts my dreams
2:01:18 Bug5?
Probably know about this but can replay the boss if you return all the way back
And... Huzzah!! That's a wrap!
Have you played Ghostsong? Or Sanabi? Reminding me of some great games while playing this.
Mmm.
That was quite the adventure so far... I wonder what other endings I might find... For example if I don't find the flowers...
Also I should replay at some point without using any rapidfire, resize graphic filters, and also try to see if I can potentially do things out of order somehow. Not certain I can pull off the amount of boost with the revolver that I can with rapidfire, will have to experiment... Since it exists in the original Cave Story's machinegun, I'd call it a little known feature xD
That last boss battle turned up the heat! Was fun replaying that several times, trying to see if anything happened if I tried to stay in the danger zone, rather than proceeding through the open barrier...
After reading the txt file on the boss, about how it sounded it couldn't stay in operation for very long, I originally thought I had to outlast it. (Hah... I keep trying the "pacifist", don't finish the boss.
I guess I knew from the beginning about the big reveal... Though I didn't know WHO else or HOW it all happened. I think you executed the cutscenes very well... And threw in some really cool effects here and there... Like coming out of the portrait... D: Nice touch. And the ending credit picture... Mmmm.
I wish this was only half-way through the story though.. haha x) I believe in Cave Story the story said something like, it was after He got the Demon Crown that the troubles really began... Though maybe that story is for Q&C... In any case, I can't wait to see what the final ending has in store... I get the feeling it may be bittersweet
I hope you get a good amount of people checking out Evergreen, because it should appeal to any Cave Story players wondering about prequels and sequels... Oh and I really liked the final exterior west area. It could use some enemies, though the captured mood is pretty perfect. (Music and silhouette graphics... chefs kiss.) I still think the mod in general could use some extra difficulty, but it's already a great time, so all's well.
Was Fleuron's theme the main Cave Story theme? Or is that a placeholder? I wasn't sure it lined up with what I was expecting... Access then Cave Story (Theme Song). Not sure it conveys the seriousness of the big reveal. I mean it works! But, just thought I'd mention what I was thinking at the time.
Also enjoyed the Frenzied Robot boss battle... Caught me off guard with that one ;D I was actually a little worried that by leaving Carret locked up in that lab, it might affect her D: And the slightly ominous "Door unlocked" message, and the ability to disable the security system. Did wonder if that would affect things at the time as well.
Well hope someone else can give you a more comprehensive review or feedback. But hope the bug reporting helped!
Looking forward to what comes next

(Though if you want me to replay soon, I can probably do that.)