Jan 4, 2022 at 3:50 AM
Join Date: May 31, 2018
Location: under your bed ;)
Posts: 245
Pronouns: they/he
~ EVERGREEN ~
Evergreen is a Cave Story prequel mod that I've been working on for a while that I'm finally getting around to making a thread for!
There's a demo out already, and I'm currently working on the next update (though I've learnt my lesson with Festive Quest lol, I won't be stressing myself by setting a release date).
Set towards the end of the war, it follows an amnesiac soldier roped into assisting a scientist find his missing team who were scattered across the island evacuate after their outpost was attacked. But as he explores a war-torn island, searching for the missing researchers, he gets the sense that he's forgetting something important...
...so why can't he remember?
Maybe it never mattered in the first place?
DOWNLOAD DEMO (Doukclub)
17/5/25: updated FAQ to give a timeline for the next demo and release of the full game as well as information about the currently planned set of endings
22/4/24: updated screenshots and questions tab
13/11/22: updated OP in lieu of a new demo release
Q: How long is it?
A: The current estimated playtime is roughly2 like maybe 3 hours depending if you take your time or not, and it's maybe... two thirds finished? Halfway 75% finished? I have no idea!
Q: What's with all the OCs?
A: It started off as a modfest submission featuring a couple old Cave Story OC concepts that I decided to throw into a mod and slap some vague backstory, most of which was half-assed on the spot (including its setting). It then, uh... spiralled into its own thing.
Q: Why does some dialogue seemingly not have a <NOD? I missed what it was going to say!
A: :]
Q: What happened to that weird witch/robot kid?
A: Murasaki has, alas, been demoted to (as of yet unimplemented) secret boss status, as for various reasons their inclusion was getting harder and harder to justify in a serious story. RIP.
Q: My dude you are terrible at naming characters
A: Does it count as being terrible if I give them dumb/obvious names on purpose because I think it's funny
Q: [insert Undertale joke here]
A: die
Q: When is this set?
A: As mentioned above, it's explicitly a prequel - it is set towards the end of the war 10 years prior to the events of Cave Story.
Q: What is the gender of the protagonist?
A: 'He' or 'They' are both acceptable terms of reference.
Q: I found a bug and/or I have feedback!
A: Although I will respond to questions in this thread, I can also be found in the main Cave Story and the CSMC Discord servers, and prefer to be contacted there, especially for bug reports.
Q: Next demo update when?!?
A:Coming Winter 2014 My current aim is to release a final demo for 2025's Modgala which will likely be in August. This version will be complete up to the first main ending, with a later 1.0 release containing the fully completed game and bonus files such as a manual and concept art/documents. The current intent is for save files to be compatible between the final demo and 1.0, but if that is not possible due to flag changes/bugfixing/etc a premade save file will be made available for those who do not wish to replay the whole game.
Q: How many endings are there/do you have planned?
A: 6 in total. Like vanilla CS, I plan to have three main endings - a 'bad' ending/glorified game over, a 'normal' ending if you play the game without meeting certain requirements and a 'true' ending obtained by unlocking and completing an extra set of levels. The other three are joke endings, one of which is already implemented and fully functional in the current public release.
Also, to be clear, unlike vanilla CS, you cannot lock yourself out of any ending. That is, the requirements to trigger every ending are never rendered permanently unavailable.
Regarding the Modgala demo: The 'normal' main ending will be included, but I am unsure if the 'bad' ending will be obtainable as it is tied to the 'true' ending path. I also hope to finish and implement the second joke ending, but it is not a priority.
Q: How do you get the endings?
A: For the main endings: Play the game without stopping to smell the roses to obtain the 'normal' ending, indulge your passions to unlock the path to the 'true' ending, and fail to hold on to obtain the 'bad' ending.
For the joke endings*: Involve yourself in some highly fishy business to get joke ending 'A', get in an unbeleafable amount of trouble for joke ending 'B', and tick off the wrong arson baby for joke ending 'C'.
*(i will write an actual guide for the full release don't worry!)
A: The current estimated playtime is roughly
Q: What's with all the OCs?
A: It started off as a modfest submission featuring a couple old Cave Story OC concepts that I decided to throw into a mod and slap some vague backstory, most of which was half-assed on the spot (including its setting). It then, uh... spiralled into its own thing.
Q: Why does some dialogue seemingly not have a <NOD? I missed what it was going to say!
A: :]
Q: What happened to that weird witch/robot kid?
A: Murasaki has, alas, been demoted to (as of yet unimplemented) secret boss status, as for various reasons their inclusion was getting harder and harder to justify in a serious story. RIP.
Q: My dude you are terrible at naming characters
A: Does it count as being terrible if I give them dumb/obvious names on purpose because I think it's funny
Q: [insert Undertale joke here]
A: die
Q: When is this set?
A: As mentioned above, it's explicitly a prequel - it is set towards the end of the war 10 years prior to the events of Cave Story.
Q: What is the gender of the protagonist?
A: 'He' or 'They' are both acceptable terms of reference.
Q: I found a bug and/or I have feedback!
A: Although I will respond to questions in this thread, I can also be found in the main Cave Story and the CSMC Discord servers, and prefer to be contacted there, especially for bug reports.
Q: Next demo update when?!?
A:
Q: How many endings are there/do you have planned?
A: 6 in total. Like vanilla CS, I plan to have three main endings - a 'bad' ending/glorified game over, a 'normal' ending if you play the game without meeting certain requirements and a 'true' ending obtained by unlocking and completing an extra set of levels. The other three are joke endings, one of which is already implemented and fully functional in the current public release.
Also, to be clear, unlike vanilla CS, you cannot lock yourself out of any ending. That is, the requirements to trigger every ending are never rendered permanently unavailable.
Regarding the Modgala demo: The 'normal' main ending will be included, but I am unsure if the 'bad' ending will be obtainable as it is tied to the 'true' ending path. I also hope to finish and implement the second joke ending, but it is not a priority.
Q: How do you get the endings?
A: For the main endings: Play the game without stopping to smell the roses to obtain the 'normal' ending, indulge your passions to unlock the path to the 'true' ending, and fail to hold on to obtain the 'bad' ending.
For the joke endings*: Involve yourself in some highly fishy business to get joke ending 'A', get in an unbeleafable amount of trouble for joke ending 'B', and tick off the wrong arson baby for joke ending 'C'.
*(i will write an actual guide for the full release don't worry!)
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