Eternal Chaos - Chapter 5 (20/01/08)

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Dec 4, 2007 at 5:12 PM
Justin-chan
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Hey ZT, can I be in your mod? =D
 
Dec 9, 2007 at 11:01 PM
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Yes, pandi is invincable. if you DO happen to kill him, he 'revives' himself, and it starts raining blocks to help... 'end the fight'. Maybe I'll put in a medal for if you manage to 'kill' him 3 times.
 
Dec 10, 2007 at 2:29 AM
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I don't remember even taking off a single unit of health! How the deuce can one kill him three times? o_O

'Course, I just spotted it as a forced-loss battle, so I got blocked in the head on purpose a few times. Who knows? Maybe it *is* possible... ...nah. ;)
 
Dec 10, 2007 at 4:12 AM
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Xaser said:
I don't remember even taking off a single unit of health! How the deuce can one kill him three times? o_O

'Course, I just spotted it as a forced-loss battle, so I got blocked in the head on purpose a few times. Who knows? Maybe it *is* possible... ...nah. ;)

Well, the HP is set up to a hidden monster on the screen, not Pandimonium himself. You ARE technically damaging and killing him, but the effect is ment to have you think "Holy crap, how much HP does this guy have, 99999999999!? Upon death, his event is run, but the event simply runs the battle again - along with the blocks. Fight all you want, but you can't win. However, I can set switches each time - and will. Next chapter, 1 round starts a quake, 2nd starts the falling blocks, and third will give you a medal. The medal'll be a useless 'trophy item', much like the alien medal, clayfigure medal, lipstick, or panties... No use, but fun to show off.
 
Dec 12, 2007 at 5:48 AM
Luls
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ZTaimat said:
Well, the HP is set up to a hidden monster on the screen, not Pandimonium himself. You ARE technically damaging and killing him, but the effect is ment to have you think "Holy crap, how much HP does this guy have, 99999999999!? Upon death, his event is run, but the event simply runs the battle again - along with the blocks. Fight all you want, but you can't win. However, I can set switches each time - and will. Next chapter, 1 round starts a quake, 2nd starts the falling blocks, and third will give you a medal. The medal'll be a useless 'trophy item', much like the alien medal, clayfigure medal, lipstick, or panties... No use, but fun to show off.

*Is liking your flow of ideas*

*Is thinking that if you included hacking of the weapons your mod would be awesome*

*Is talking like an idiot*
 
Dec 12, 2007 at 12:56 PM
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My idea of a weapon hack atm is increasing the exp for level-ups on weapons, due to the crapload of enemys I have on maps atm. I'm thinking along the lines of

Lv1 = 2x
Lv2 = 4x
Lv3 = x
 
Dec 12, 2007 at 1:24 PM
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Aww

*Is thinking that is a bad idea*

*Was refering to hacking how the waepon works/ looks like*
 
Dec 12, 2007 at 1:43 PM
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It has been done.

Kagerou

Lv1 : 20
Lv2 : 40
Lv3 : 10

Kira Mitsukai

Lv1 : 50
Lv2 : 100
Lv3 : 25
 
Dec 12, 2007 at 1:44 PM
Luls
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D:

Oh well its your mod. Shouldn't be interfering :rolleyes:
 
Dec 12, 2007 at 2:03 PM
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:p

Technically, I'm done chapter 3 atm - can't uplaod until I get home from school... 6 more hours. Oh well, I'm not complaining.

I guess I'll play through and make 2 new screenshots, now.

Argh, you highlighted. I guess I may as well give you some insight. Ya know Fesia? The 'voice' from chapter 1? She shows off her power.
 
Dec 12, 2007 at 2:24 PM
Luls
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Cool I followed Rune's and Sp's instructions and made Quote hover... YOu could include that in your mod ideas right? :p

RuneLancer said:
To prevent the Booster from running out of juice, simply change the following line to the one underneath...
85 D2 74 16 83 3D E8 E6 49 00 00 74 0D A1 E8 E6
85 D2 74 16 83 3D E8 E6 49 00 01 74 0D A1 E8 E6
This tells the code to stop removing "juice" from the Booster once it hits 1 instead of 0. This is the simplest way of doing this.

SP said:
U can have other booster jetpack animations!
try to set the value to 03 and 04!

Edit - you know Daniruu? You could use that idea to make him seem more... cool... Because by leaving it like that is... just... weird. You know... Gas from behind...

Set the value to 04 to make the booster soundless and animationless to give it the levitation feel. :D
 
Dec 12, 2007 at 5:04 PM
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Dani's a girl, dammit >:|

I'll see what I can do.
 
Dec 12, 2007 at 5:09 PM
Luls
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ZTaimat said:
Dani's a girl, dammit >:|

I'll see what I can do.

OH SORRY! >< *got carried off when typing that*
 
Dec 12, 2007 at 6:01 PM
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Setting it to 01 sets the fuel to unlimited, but the exhaust gfx don't keep going. Setting to 03 has the exhaust go berserk aftward; setting to 04 does the same as 01.

I'll just leave it as 00 >_>
 
Dec 12, 2007 at 8:30 PM
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Finally, I'm home. Chapter 3 is out - download and play. (1st post)

Someone change the topic name to "Eternal Chaos - Chapter 3 (12/12/07)", please and thanks.
 
Dec 12, 2007 at 8:49 PM
Hoxtilicious
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ZTaimat said:
Someone change the topic name to "Eternal Chaos - Chapter 3 (12/12/07)", please and thanks.

Np, play it later.
 
Dec 12, 2007 at 9:18 PM
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It's impossible to beat Bafrog! Or there is a way?

Well, anyway, good series, I'm waiting for the next one... And a help please.
 
Dec 12, 2007 at 10:01 PM
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Define impossible. Jump over him just before the last second, or he bounces off the wall, not oppening his mouth.
 
Dec 13, 2007 at 1:27 AM
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I remembered that you were making your own custom character avatars for your game, and though this would help:

Face Maker

Even if you don't like the faces on there, you can make your own pieces and it will piece them together. It's pretty cool.
 
Dec 13, 2007 at 9:49 AM
Justin-chan
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Well, I lost to Balfrog, and I got lazy, and in my opinion, you shouldn't use the word "smartass", there are probably some people who might take offence (Though I don't see anyone here who may, but there are probably some guests/lurkers that are young and well, learn the 'wrong' stuff). Maybe you should make Fesia/Igor's dying animation change into Fesia instead of the little Igor?
 
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