Xaser said:I don't remember even taking off a single unit of health! How the deuce can one kill him three times? o_O
'Course, I just spotted it as a forced-loss battle, so I got blocked in the head on purpose a few times. Who knows? Maybe it *is* possible... ...nah.
ZTaimat said:Well, the HP is set up to a hidden monster on the screen, not Pandimonium himself. You ARE technically damaging and killing him, but the effect is ment to have you think "Holy crap, how much HP does this guy have, 99999999999!? Upon death, his event is run, but the event simply runs the battle again - along with the blocks. Fight all you want, but you can't win. However, I can set switches each time - and will. Next chapter, 1 round starts a quake, 2nd starts the falling blocks, and third will give you a medal. The medal'll be a useless 'trophy item', much like the alien medal, clayfigure medal, lipstick, or panties... No use, but fun to show off.
RuneLancer said:To prevent the Booster from running out of juice, simply change the following line to the one underneath...
85 D2 74 16 83 3D E8 E6 49 00 00 74 0D A1 E8 E6
85 D2 74 16 83 3D E8 E6 49 00 01 74 0D A1 E8 E6
This tells the code to stop removing "juice" from the Booster once it hits 1 instead of 0. This is the simplest way of doing this.
SP said:U can have other booster jetpack animations!
try to set the value to 03 and 04!
ZTaimat said:Dani's a girl, dammit >:|
I'll see what I can do.
ZTaimat said:Someone change the topic name to "Eternal Chaos - Chapter 3 (12/12/07)", please and thanks.