Error with Cavestory exe

Oct 27, 2009 at 10:24 PM
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Posting a download link for your mod would really help us help you...
 
Oct 27, 2009 at 11:01 PM
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dont know how to upload it hahaha i never did it before im offline now
 
Oct 27, 2009 at 11:05 PM
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go to mediafire.com, click upload w/o account, and select the folder you want to upload.
then click the big button.
and copy the link here.
 
Oct 28, 2009 at 6:53 PM
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In game settings, change the start event to 99. I don't know how it fixes it but it does.
 
Oct 28, 2009 at 8:00 PM
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I did and the start was ok but the door event again, doesnt work .
 
Oct 29, 2009 at 12:01 AM
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It worked fine for me :)

Does it still exit out on an error? I might upload a copy of one that works for me and give it to you.
 
Oct 29, 2009 at 12:36 AM
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when i start it it works fine but when i open the door the exe say a problem appeared has to be shut down and the game brokes up.
I dont know why my scipt shouldnt has a mistake or has it?
well maybe its a fading problem, im a newbie so i dont know.
 
Oct 29, 2009 at 9:10 PM
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Crimson said:
when i start it it works fine but when i open the door the exe say a problem appeared has to be shut down and the game brokes up.
I dont know why my scipt shouldnt has a mistake or has it?
well maybe its a fading problem, im a newbie so i dont know.

Hmm... Try downloading a clean exe and replace it in your modded folder. See if it works then.
 
Oct 29, 2009 at 9:51 PM
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I did that once but it it only over write the exe data but the event still doesnt work correct. well i will overview my script maybe there is a problem
 
Oct 29, 2009 at 9:53 PM
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What does it say in error.txt?

That'd be in the same folder as your dokutsu.
 
Oct 29, 2009 at 10:29 PM
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well its just an error that the exe has to shut down.

I found the mistake already it was the faiding i gave the command in the2nd map to faid in. I did another test with only the start script and i saw i can go to the next map and its still faiding the new map. well i will do now a back event to the start to check if i was right.

I did it and it works but how can i change the background? i dont know the funktion numbers lol
 
Oct 29, 2009 at 11:04 PM
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Changing the background is simple. I don't use Sue's Workshop, but in Cave Editor, I know it's in Map Properties.
 
Oct 29, 2009 at 11:13 PM
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ah i see then i should be able to find there the numbers for the fading. thanks.
I use sues workshop but also the cave editor where you can see the information about the comandos.
 
Oct 29, 2009 at 11:22 PM
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Background information would be in map settings for sue's workshop.

Unless you want a blank background, don't use the background types that don't have anything like "slow" "equal" "artery style" next to them.
 
Oct 29, 2009 at 11:39 PM
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I got it thanks :(
 
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