• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Error with Cavestory exe

Oct 27, 2009 at 10:24 PM
graters gonna grate
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Posting a download link for your mod would really help us help you...
 
Oct 27, 2009 at 11:01 PM
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dont know how to upload it hahaha i never did it before im offline now
 
Oct 27, 2009 at 11:05 PM
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go to mediafire.com, click upload w/o account, and select the folder you want to upload.
then click the big button.
and copy the link here.
 
Oct 28, 2009 at 6:53 PM
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In game settings, change the start event to 99. I don't know how it fixes it but it does.
 
Oct 28, 2009 at 8:00 PM
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I did and the start was ok but the door event again, doesnt work .
 
Oct 29, 2009 at 12:01 AM
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It worked fine for me :)

Does it still exit out on an error? I might upload a copy of one that works for me and give it to you.
 
Oct 29, 2009 at 12:36 AM
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when i start it it works fine but when i open the door the exe say a problem appeared has to be shut down and the game brokes up.
I dont know why my scipt shouldnt has a mistake or has it?
well maybe its a fading problem, im a newbie so i dont know.
 
Oct 29, 2009 at 9:10 PM
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Crimson said:
when i start it it works fine but when i open the door the exe say a problem appeared has to be shut down and the game brokes up.
I dont know why my scipt shouldnt has a mistake or has it?
well maybe its a fading problem, im a newbie so i dont know.

Hmm... Try downloading a clean exe and replace it in your modded folder. See if it works then.
 
Oct 29, 2009 at 9:51 PM
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I did that once but it it only over write the exe data but the event still doesnt work correct. well i will overview my script maybe there is a problem
 
Oct 29, 2009 at 9:53 PM
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What does it say in error.txt?

That'd be in the same folder as your dokutsu.
 
Oct 29, 2009 at 10:29 PM
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well its just an error that the exe has to shut down.

I found the mistake already it was the faiding i gave the command in the2nd map to faid in. I did another test with only the start script and i saw i can go to the next map and its still faiding the new map. well i will do now a back event to the start to check if i was right.

I did it and it works but how can i change the background? i dont know the funktion numbers lol
 
Oct 29, 2009 at 11:04 PM
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Changing the background is simple. I don't use Sue's Workshop, but in Cave Editor, I know it's in Map Properties.
 
Oct 29, 2009 at 11:13 PM
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ah i see then i should be able to find there the numbers for the fading. thanks.
I use sues workshop but also the cave editor where you can see the information about the comandos.
 
Oct 29, 2009 at 11:22 PM
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Background information would be in map settings for sue's workshop.

Unless you want a blank background, don't use the background types that don't have anything like "slow" "equal" "artery style" next to them.
 
Oct 29, 2009 at 11:39 PM
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I got it thanks :(
 
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