Error with Cavestory exe

Oct 26, 2009 at 3:23 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
HI,

I tried to make new maps by cavestory and edit everything without syntax error.I also tried to make a new version of it but when i try it the exe says it has found a mistake has to shut down.

Did i do a mistake in modding?
and sometimes happen i opened a door of a modding room exe brokes up or nothing apprear.

Need information to fix it.
 
Oct 26, 2009 at 4:52 PM
graters gonna grate
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jul 2, 2008
Location: &
Posts: 1886
Age: 31
Could you be more specific? Perhaps upload a copy of the modded game. Also, which editor are you using? And what exactly have you modded; map design, graphics, scripts, music, assembly programming, or some combination of the above?
 
Oct 26, 2009 at 5:01 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
Well i modded the a new map on it and check before the event numbers. but when i start the game and open the dor it brokes.
i didnt edit graphics only made a map and transport event to the new map.
I want to make a custom version of it but i dont really know how haha.

i use sues workshop to edit it.
 
Oct 26, 2009 at 5:06 PM
graters gonna grate
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jul 2, 2008
Location: &
Posts: 1886
Age: 31
Could you post the script for the map that contains the door to the new map, along with the script for the new map itself?
 
Oct 26, 2009 at 5:11 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
well i deleted it after it didn't worked.
like this excample:

Map 0001

#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0002:0091:0037:0011

Map 0002

#0101
<PRI<CNP0101:0000:0000
<TRA0001:0091:0012:0012

only an excample but i didnt hat an error in the syntax.
or i delete the whole maps and set a random map but nothing appear or it brokes.
 
Oct 26, 2009 at 8:44 PM
Been here way too long...
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Sep 16, 2009
Location:
Posts: 519
Do both maps actually have a event #0091?
 
Oct 26, 2009 at 9:57 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
yes of course both maps has the sound events.

I want to creat a cavestory with my own events and such things. The door event should be correct but when i start it and go through the door the game brokes up or the map doesnt appear only the Hp bar.
after i deleted the whole maps and created a new one i thought it start but see nothing. i was a test. I did some mistakes i think.
 
Oct 26, 2009 at 10:22 PM
Senior Member
"Master using it, and you can have this!"
Join Date: Oct 24, 2009
Location: Illinois
Posts: 76
Crimson said:
yes of course both maps has the sound events.

I want to creat a cavestory with my own events and such things. The door event should be correct but when i start it and go through the door the game brokes up or the map doesnt appear only the Hp bar.
after i deleted the whole maps and created a new one i thought it start but see nothing. i was a test. I did some mistakes i think.

You have to have a fade in on the next map. So like <FAI0001
 
Oct 26, 2009 at 10:26 PM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3054
or to be more precise,

#0091
<CMUXXXX<MNA<FAI0000<END

that should be everything.
of course, replace xxxx w/ whatever music you like.
the main purpose of these evenets is not sound, but to fade in.
 
Oct 26, 2009 at 10:27 PM
Senior Member
"Master using it, and you can have this!"
Join Date: Oct 24, 2009
Location: Illinois
Posts: 76
The fading in on every map can get kind of annoying... But you know, oh well...
 
Oct 26, 2009 at 10:29 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
Lace said:
or to be more precise,

#0091
<CMUXXXX<MNA<FAI0000<END

that should be everything.
of course, replace xxxx w/ whatever music you like.
the main purpose of these evenets is not sound, but to fade in.

so fadein is for showing the whole map after using the door?
then if i have to make my own story i have to put it at the start ofcourse to see something.
IM new with this things
 
Oct 26, 2009 at 10:29 PM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3054
@dinoplasty
better then not fading in.
or you can put a fade in event in the head, or copypasta from one map to the next.

@mr.red
pretty much, when you use the door, it doesn't automatically fade out, but you have it fading (that's what fao is), so it leaves the screen black/blue if you don't fade back in.
 
Oct 26, 2009 at 10:31 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
I see i need those fade in to see something in my maps and i wonder why i see nothing haha. thanks well it needs time to handle each event. i tried to change the start position one time and changed the start event from the game and it brokes lol.

fading example would be

open door fade out, fade in the new map condition

well i should be able to handle this part
 
Oct 26, 2009 at 10:55 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
I did this on 2 modded maps.

Map 0013

#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END

#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0012:0091:0037:0011

#0102
<PRI<CNP0102:0000:0000
<SOU0011<FAO0001
<TRA0095:0092:0009:0007

#0200
<KEY<SKJ0005:0091<PRI<CMU0000<MSG
From somewhere, a transmission...<NOD<CLO<FL+0430<TRA0018:0500:0002:0000


#1000
<END

and this is map 0095

#0090
<MNA<CMU0008<FAI0000<END
#0091
<MNA<CMU0008<FAI0001<END
#0092
<MNA<CMU0008<FAI0002<END
#0093
<MNA<CMU0008<FAI0003<END
#0094
<MNA<CMU0008<FAI0004<END

#0101
<PRI<CNP0101:0000:0000
<SOU0011<FAO0002
<TRA0013:0090:0011:0008

did i forget something? i tried it says exe has a mistake shut down lol
can someone give me an example for a working door event?
my event doesnt work.
 
Oct 27, 2009 at 7:55 AM
Been here way too long...
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Sep 16, 2009
Location:
Posts: 519
Other than the unnecessary space in the TRA event at event #0200, that code looks perfect.


You might have to upload a copy of the mod to help fix this.
 
Oct 27, 2009 at 4:50 PM
graters gonna grate
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jul 2, 2008
Location: &
Posts: 1886
Age: 31
Your *.exe file has probably been corrupted. Copy the original, unmodified "Doukutsu.exe" into your mod and it should work.
 
Oct 27, 2009 at 7:20 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
i should overwrite my modded exe with the normal exe hmm ok thanks
.....
well i did it it open a window with some symbols and it says error lol
maybe wrong scripting.

maybe i should use the unpatched japanese exe
 
Oct 27, 2009 at 7:46 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
I found my mistake with the door event and why the exe brokes.
i forgot

#0099
<CMU0008<FAI0001<END

my way back from the special map is complicated lol it says do you want to save and by no my air condition drop down.
seems my dor event cross a save event in a later map or something like that
 
Oct 27, 2009 at 9:32 PM
graters gonna grate
"Heavy swords for sale. Suitable for most RPG Protagonists. Apply now!"
Join Date: Jul 2, 2008
Location: &
Posts: 1886
Age: 31
So you fixed all the errors then?
 
Oct 27, 2009 at 10:17 PM
Junior Member
"Fresh from the Bakery"
Join Date: Oct 26, 2009
Location: here and there
Posts: 18
Age: 34
no, i thought i did but i was wrong
i started with 2 maps and set the start point in one
it appear with fade in but the door event brokes again lol
i think i have problems with fading or i just do stupid mistakes.
 
Top