Easy way for money system in Cave Story Mods1

Aug 5, 2009 at 3:29 PM
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Just have a weapon with everything blank, can't shoot or anything(Preferably a money icon).

And when you want to buy something, the person deducts your ammo/money and gives you the item.

We would need to have a AMJ, which there isn't any :/
 
Aug 6, 2009 at 7:29 AM
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"money mods"
5th option
 
Aug 6, 2009 at 12:30 PM
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Gaajashin said:
Just have a weapon with everything blank, can't shoot or anything(Preferably a money icon).

And when you want to buy something, the person deducts your ammo/money and gives you the item.

We would need to have a AMJ, which there isn't any :/

But you can't subtract ammo from a weapon....
You can only remove it or add ammo...
 
Aug 6, 2009 at 4:22 PM
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You could add negative ammo, right?
 
Aug 6, 2009 at 4:25 PM
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Only if the "add ammo" function is a signed integer...
 
Aug 6, 2009 at 4:30 PM
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Mr. Fist said:
You could add negative ammo, right?

99.99% sure that you can't plug a negative value into a TSC command. The easiest way for money would still be to use a system similar to seriousface's money tutorial mod, http://www.cavestory.org/forums/threads/1047/.

Any other method so far would require assembly hacking, which is hard stuff.
 
Aug 6, 2009 at 7:29 PM
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What would "AMJ" be?
 
Aug 6, 2009 at 10:22 PM
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arms ammo jump, presumably
 
Aug 8, 2009 at 2:17 PM
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I thinks that only checks if you have a certain weapon tho, hew wants to check the ammo. Anyways, this couldn't work cause of the whole signed integer kablooie. I just doesn't work. Period. Nifty idea tho...
 
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