Okay, let's actually play a mod this time.
The intro is still needlessly long.
The title music is still good, though it currently lacks the prank version's moon.
These critters must be pushovers if all it takes is one thrown rock to kill them.
What I'm standing on, as well as the slopes in general, look a little too uniform.
A little too straight.
There's no way I'd be able to capture it in a screenshot, due to how fast the rocks fly before vanishing, but somehow they've stopped making the little star effect thing upon hitting a wall or the end of their range.
And yet somehow they returned when I went to rest/save.
I can jump through this
oh dear
help
the wall is eating me
I can throw rocks to begin with
and I found a Strong Shot
but this is simply called the Snake?
I hope you're going to redo the sprite for the "ammo"
because having a missile refill the Snake's ammo seems weird
I wasn't able to press the hotkeys in time, but these big critters appeared with absolutely no special effects.
Is that intentional? It just seems like even having them fall down would be better than just popping into existance.
It doesn't seem like I did, though...
and this came up a second time after I killed the last one??
Sue, or whoever she was supposed to be, took a second to appear before walking away.
Popped into existence just like those big critters.
When I got back into the First Cave, a poof of smoke appeared in front of Sue before she made her way to the left
???
Apparently Jellyfish Juice has medicinal properties
what can it NOT do?
so uh
dunno if this is supposed to be grey because of it being a flashback, or grey because it's just really grey
if it's the former, everything else should be equally colorless
also I fell from the top of the door to the floor, instead of just starting on the floor
oh her name's Melody
it may be a good idea to make a custom sprite for her because of reasons
when you have Melody start the D.U.S.T. emitter thing in the flashback, it should probably make some noise to show that it's doing something
for a second I thought something broke or that happened to be the end of the demo
same goes for after attempt #2 is made
oh god strobe lights
why hello up there
this alcove looks even straighter than everything else
IT'S A GHOST CAPSULE
but anyways, I grabbed that, and the music didn't start up again after I mashed through the usual life capsule message.
When I left and came back to see if it'd start again, the life capsule was there again.
brb abusing the infinite life capsule
oops
these... fish?... seem like they could be placed a little better
that's one very weird looking bubble
I just noticed this
who's Arthur
why does his key open a random door in the First Cave
while I have the inventory open, when you check the description for Rocks, the text scrolls a little, cutting off the name, unlike the other weapons.
not only are the walls hungry here as well
but they seem to contain oxygen, too
same problem here
if I had flooded this entire chamber with water, that spot down there should logically also be flooded, thanks to how water works.
though it could just be a greater pressure down there or something
hoo boy I have a few things to say about the Corridor boss (in the following notes)...
there probably shouldn't be a period after "Boss"
but it was completely dry SECONDS before I walked through this door
I dunno about you, but I don't think the boss should be able to phase behind the door
also you can get yourself sandwiched into the corner here if you keep shooting the boss from the left, like how I just did
damage knockback skills go
...and I just fell out of the map through the hole I was in front of
you may want to make it so you get pushed back if you try to leave through there, and maybe a message applauding you getting up there for style points.
The Big Puffle wasn't too aggressive...
I was able to stone it to death no problem
Wasn't able to get a picture of it, but the Puff Key should vanish as soon as you pick it up
not after the "key get" message
and end of demo