May 31, 2014 at 2:27 AM
Join Date: Oct 6, 2013
Location: Absent
Posts: 490
Age: 24
After 312 minutes of uploading, IT'S FINALLY DONE.
(I recommend you watch at a high volume, my voice is really quiet, because I was recording this one really late last night, when only my sister and I were awake at the time.)
https://www.youtube.com/watch?v=ZrUYVWjGXHg
My thoughts:
(I recommend you watch at a high volume, my voice is really quiet, because I was recording this one really late last night, when only my sister and I were awake at the time.)
https://www.youtube.com/watch?v=ZrUYVWjGXHg
My thoughts:
If there's one definitive thing I can say about DoR2, it's that it's very one-of-kind. I don't think anyone other than you has really attempted (and somewhat succeeded) at scaring the player in their sessions whilst playing through a mod, and that's pretty impressive.
The new aesthetics, (The moon is fucking eye candy) for the most part, are decent, though lack variety once inside the mansion itself, aside from some of the ending tiles, ie: Curly and Toroko. I gotta say though, the darkened tiles outside are nothing new, but they certainly help add the the atmosphere of the game, so kudos to you there.
In terms of music, the lack thereof said aspect was, admittedly, a bit bothersome for some portions, but I can see why it was done, and I respect that decision to its fullest degree, I just don't quite think the execution was achieved to its fullest extent. Though I will say the Sonic room theme has grown to really strike both fear and grudging into my heart whenever I hear it.
The nonexistence of save points got really annoying at points, but once again, I can see why it was done, especially considering some of the deaths require you to die, but it really wouldn't have hurt to put a couple in some corridors, would it?
Overall, I see a lot of potential in a mod this unique, mainly because of its atmosphere and ambitions. Pretty good, though not without its minor urks here and there.
The new aesthetics, (The moon is fucking eye candy) for the most part, are decent, though lack variety once inside the mansion itself, aside from some of the ending tiles, ie: Curly and Toroko. I gotta say though, the darkened tiles outside are nothing new, but they certainly help add the the atmosphere of the game, so kudos to you there.
In terms of music, the lack thereof said aspect was, admittedly, a bit bothersome for some portions, but I can see why it was done, and I respect that decision to its fullest degree, I just don't quite think the execution was achieved to its fullest extent. Though I will say the Sonic room theme has grown to really strike both fear and grudging into my heart whenever I hear it.
The nonexistence of save points got really annoying at points, but once again, I can see why it was done, especially considering some of the deaths require you to die, but it really wouldn't have hurt to put a couple in some corridors, would it?
Overall, I see a lot of potential in a mod this unique, mainly because of its atmosphere and ambitions. Pretty good, though not without its minor urks here and there.