Oct 23, 2007 at 9:50 AM
Join Date: Jul 15, 2007
Location: Australia
Posts: 6225
Age: 39
Pronouns: he/him
But the effect works very well.jcys810 said:I got lazy.
But the effect works very well.jcys810 said:I got lazy.
Why thank you. :>andwhyisit said:But the effect works very well.
S. P. Gardebiter said:No there isn't.
We have an agreement, jcys810 does large sprites and I do small ones with the occasional exception, so jcys810 would have the job of doing the dragon, I tried doing it ..and failed. I am somewhat good at making a large sprite from a small one though. It is hard to make the flying animation with just two looping frames.S. P. Gardebiter said:Cuttlenons is a awesome name ;P
Also you're awesome at making enemies X3
Thank you very much, you guys! I owe you much.
So noone wants the dragon?
S. P. Gardebiter said:No there isn't.
They are going to be in the game.Metalogz said:Hey are all these new sprites going to be in the next release of Cave Story 3 (Kinda lame question but... These sprites in a game will be just too great)? If so then it'll be really awesome ^^.
Welcome aboard.Bekefel said:You guys are way too good at making these enemies.
I can do it, but isn't there limits on the space and colors you can use?
jcys810 said:Well, not exactly good. But I tried to make it a little glowy inside. :/ I didn't really understand by a fire dragon. :/
jcys810 said:Open up your Hex Editor (XVI32 is what I use, can be downloaded from Beginner's Help topic). Search for the string, (C)Pixel, replace it with 00's. Do not replace the (C)Pixel area, replace it in the area with numbers. And you are done. Now you can use your own sprites in the game. Also, if you want to edit a .pbm file, open it up with MSPaint, copy and paste it into a new Paint document (So that your pallette will NOT be limited).
Open Doukutsu.exe with the Hex Editor. Delete the (C)Pixel string from it. And you don't have to do anything to the .pbm files.So... I open what up with the Hex Editor? The .exe file or the .pbm file. And if its the .pbm file then do I delete the (C)Pixel string BEFORE editing or AFTER. And do I still need to add a (C)Pixel string at the bottom of my file after editing the .pbm file?
Yes, you can use any colours you want. Save it as 24-bitmap or 16-bitmap. I save it as a 24-bitmap, not sure whether the others are okay, but well, 16 should be alright.And after I copya nd paste it into a new pain document then does that mean that I can use any colour I want? And do I save it as 16 colours or...
Save it as a .bmp. Then rename your file to whatever.pbm, substitute whatever into the filename. >.<Also, what kind of file do I save it as? My paint can only save it as a .bmp not a .pbm file. Help please ><"
lol. Thats what happened to me in the beginning, S.P. helped me out alot though. Thats why I'm helpinng her back. =DWow my head is bursting with questions and the FAQs don't seem to have the capacity to answer them all
jcys810 said:Open Doukutsu.exe with the Hex Editor. Delete the (C)Pixel string from it. And you don't have to do anything to the .pbm files.
Yes, you can use any colours you want. Save it as 24-bitmap or 16-bitmap. I save it as a 24-bitmap, not sure whether the others are okay, but well, 16 should be alright.
Save it as a .bmp. Then rename your file to whatever.pbm, substitute whatever into the filename. >.<
lol. Thats what happened to me in the beginning, S.P. helped me out alot though. Thats why I'm helpinng her back. =D
I don't think so. I think you should just use an existing base and just box it up.Does the bitmap have to be a particular size for it to work?
jcys810 said:I don't think so. I think you should just use an existing base and just box it up.