I've reviewed it previously, but 9 Rooms is a cryptic, disorganized experience... Initially frustrating and seemingly pointless (the 9 rooms area could be handled better... For instance even a subtle tick or door sound effect that plays upon load. Maybe a repeated sound, corresponding with the amount of secrets found? There was 9 to find? I just assumed, but didn't count... Just some kind of hint that you ARE progressing in that first part.). But if you stick with it, and never accept that it is over, you did eventually find that it kept going, even when it told you to stop. Personally, I found it to be one of the more interesting entries. Even though it's really rough, I appreciated the concept, and it stuck with me.
Would love to hear what you were thinking when you developed it, the reason why 9 rooms, the demon face, the simulation; in your own words. I have my own idea, but would be interesting to hear your side! (Or was it just randomly built without an overall target in mind?)
Flight 2 made me smile, and it's mostly better than the first. Difficulty was about right for me, almost died, but made it the first time. There are a lot of things that could possibly be improved though. Like half the time I'm flying around waiting for some monsters to show up. It's a bit... awkward. Also at the end, after defeating the boss, "the earthquake stopped"... except in the rescue scene the quake is back on lol. And bam back to title screen. Story is flimsy; I was slightly nostalgic at the start but the robot had bad acting x) Kinda funny, but the real star of the show is the gameplay. Which works. Again, I like the concept of playing as the sky dragon, but it's just pretty awkward how each room/round is handled. It was nice to have the extra breath attacks though
Lastly, #4. Um... I gave it 15 minutes of my life lol. Ugh. It *could* be interesting. Maybe if you gave the player like 50 health on Easy, and I'm assuming there are save points... I never got to one. Almost made it to the bottom of the map, but yeah.......
Alternatively, if it saved after each pattern on "Easy" mode, you would only have to pass a section once and it would be fun to keep moving ahead even if in a brute force kind of manner... However, as it stands... it's just too unforgiving and not enticing enough to keep going lol.