Apr 17, 2014 at 6:40 PM
Join Date: Mar 17, 2014
Location: I live in a house...
Posts: 35
I was originally going to post this under Showcase in the Modding/Hacking section. However, since this is neither a mod nor a hack I felt it didn't fit there. So I posted it here instead. If this happens to be in the wrong section (which it probably is), please move this to where it needs to be.
This is a silly little thing I made in RPGmaker over the past week out of complete boredom.
It is literally the first section of Cave Story remade as a turn-based Final Fantasy style RPG. I've decided to share it with the forums.
The entire thing can be beaten in around half an hour.
Download Links:
https://www.dropbox.com/s/gazaauk872d9qrm/CSRPGv1.exe - Smaller file, but will only run on computers that have RPGmaker VX ACE installed.
https://www.dropbox.com/s/5yn61em4iant4n7/CSRPGv1RTP.exe - This one is a larger file, but it comes with RPGmaker's RTP data so you don't need RPGmaker to run it.
CREDITS!! (Since they are not listed in-game.)
Features/Notes:
Controls:
Known bugs:
Tips/Secrets:
Screenshots:
Videos:
Gameplay Clips: Shows the entirety of First Cave, the Shack Cutscene, the Balrog boss fight, and the Cavern Tale reference in that order.
The Entire Easter Egg Boss Fight In Full: Shows the entirety of the Easter Egg boss, which is impossible to beat in the current game, fought with Quote and Curly at maximum level equipped with the best gear. Also shows all of the battle items currently coded in. (most of them are unimplemented in the current version.) I recommend you either find the Easter Egg in-game or watch the ending of the above video before you watch this.
I hope you guys enjoy it.
Also, do you guys think I should try to remake the entire game in RPGmaker? I'm leaning towards this idea anyways, but I want some outside opinions before I proceed any further.
...Why hasn't anyone done something like this before?
This is a silly little thing I made in RPGmaker over the past week out of complete boredom.
It is literally the first section of Cave Story remade as a turn-based Final Fantasy style RPG. I've decided to share it with the forums.
The entire thing can be beaten in around half an hour.
Download Links:
https://www.dropbox.com/s/gazaauk872d9qrm/CSRPGv1.exe - Smaller file, but will only run on computers that have RPGmaker VX ACE installed.
https://www.dropbox.com/s/5yn61em4iant4n7/CSRPGv1RTP.exe - This one is a larger file, but it comes with RPGmaker's RTP data so you don't need RPGmaker to run it.
CREDITS!! (Since they are not listed in-game.)
Music:
- Cave Story OST - Pixel
- Decisive Battle, Dancing Mad First Movement, Dark King - Nobuo Uematsu
Graphics:
-Cave Story Graphics - Pixel
-Quote's (and Curly's, even though she isn't implemented yet.) Overworld Sprites - Fluff8836 (used his sprites from the Tribute Site)
-Spikes (Topdown Perspective) - Evil_Nazgul0616
-Pretty much everything else - RPGmaker
Scripts:
-RSSBSACE (The SBS (Side-Battle System) used in the battle screen) - Reedo
Special Thanks:
-Pixel, for making the awesomeness that is Cave Story.
-RPGmaker, for making this possible.
- Cave Story OST - Pixel
- Decisive Battle, Dancing Mad First Movement, Dark King - Nobuo Uematsu
Graphics:
-Cave Story Graphics - Pixel
-Quote's (and Curly's, even though she isn't implemented yet.) Overworld Sprites - Fluff8836 (used his sprites from the Tribute Site)
-Spikes (Topdown Perspective) - Evil_Nazgul0616
-Pretty much everything else - RPGmaker
Scripts:
-RSSBSACE (The SBS (Side-Battle System) used in the battle screen) - Reedo
Special Thanks:
-Pixel, for making the awesomeness that is Cave Story.
-RPGmaker, for making this possible.
Features/Notes:
-It's the first section of of CS as an RPG, by first section I mean from First Cave to entering Arthur's House.
-Level layouts were tweaked to fit with a Topdown perspective. However, everything is in the same general location as it is in normal CS.
-Most of the story-related dialogue was literally copied and pasted from the AeonGenesis translation.
-Because of the addition of stats for RPG gameplay, a lot off things (such as Quote's health and the enemies' health) were tweaked to better fit the system. Enemies encountered early on still do damage similar to what they actually do the CS.
-95% of the music is from the CS ost.
-All item icons and most overworld sprites are using placeholders for now.
-Unique enemies (like the Gravekeeper) are ascended to Boss/Miniboss status.
-There are two bosses, one optional boss, and one (currently) impossible bonus easter egg boss.
-Contains a hidden reference to Cavern Tale. (The afformentioned Easter Egg)
-Because it would be hard to implement the weapon level up system in RPGmaker, I instead came up with a new system using TP (or Tech Points.). Every weapon, when equiped, gives access to three techs (representing the weapon levels.) in order to use these techs, you need to accumulate a certain amount of TP. TP automatically fills over time when you either make a successful hit on an enemy or when an enemy does damage to you. EXP crystals are now consumeable items that give a set amount of TP and speed up the process.
-The "From somewhere a transmission" cutscenes are not implemented. So you will not see them in-game.
-The Reservoir is using a placeholder battle background.
-Balrog gets a unique battle theme 'cause he's Balrog.
-Level layouts were tweaked to fit with a Topdown perspective. However, everything is in the same general location as it is in normal CS.
-Most of the story-related dialogue was literally copied and pasted from the AeonGenesis translation.
-Because of the addition of stats for RPG gameplay, a lot off things (such as Quote's health and the enemies' health) were tweaked to better fit the system. Enemies encountered early on still do damage similar to what they actually do the CS.
-95% of the music is from the CS ost.
-All item icons and most overworld sprites are using placeholders for now.
-Unique enemies (like the Gravekeeper) are ascended to Boss/Miniboss status.
-There are two bosses, one optional boss, and one (currently) impossible bonus easter egg boss.
-Contains a hidden reference to Cavern Tale. (The afformentioned Easter Egg)
-Because it would be hard to implement the weapon level up system in RPGmaker, I instead came up with a new system using TP (or Tech Points.). Every weapon, when equiped, gives access to three techs (representing the weapon levels.) in order to use these techs, you need to accumulate a certain amount of TP. TP automatically fills over time when you either make a successful hit on an enemy or when an enemy does damage to you. EXP crystals are now consumeable items that give a set amount of TP and speed up the process.
-The "From somewhere a transmission" cutscenes are not implemented. So you will not see them in-game.
-The Reservoir is using a placeholder battle background.
-Balrog gets a unique battle theme 'cause he's Balrog.
Controls:
Movement/Selection - Arrow keys
Interact/Select - Z
Cancel - X
Run (On overworld) - Shift
Interact/Select - Z
Cancel - X
Run (On overworld) - Shift
Known bugs:
-I seemed to have fixed all the major ones I found during playtesting, but let me know if you find any.
-One of Balrog's attack animations will occasionally not play. This does not effect gameplay at all.
-The Gravekeeper's Slash attack may seem buggy, but it's not. It's damage formula is to shave off roughly a fourth of the target's current HP (while adjusting for the target's defense stat.). It looks a little buggy because of the low amount of HP you have at that point in the game...
-One of Balrog's attack animations will occasionally not play. This does not effect gameplay at all.
-The Gravekeeper's Slash attack may seem buggy, but it's not. It's damage formula is to shave off roughly a fourth of the target's current HP (while adjusting for the target's defense stat.). It looks a little buggy because of the low amount of HP you have at that point in the game...
Tips/Secrets:
-Talking to Kanpachi after his usual dialogue will yield interesting information...
-If you manage to get a Chinfish, talk to Kanpachi and he will trade you some items for it.
-After Toroko has been kidnapped and you've alerted Jack, talk to him in the assembly hall and he'll sell you some items.
-Pignons hurt. It's highly recommended to wear some armor when fighting the small ones. (The big ones hurt even with armor on.)
-Pignons have a 5% chance of inflicting poison when they attack. Be wary of this when fighting them.
-Chinfish are your friends...
-Can't find the easter egg/reference? Try investigating a certain barrel in the Mimiga Village...
-Quote has a hidden line.
-If you manage to get a Chinfish, talk to Kanpachi and he will trade you some items for it.
-After Toroko has been kidnapped and you've alerted Jack, talk to him in the assembly hall and he'll sell you some items.
-Pignons hurt. It's highly recommended to wear some armor when fighting the small ones. (The big ones hurt even with armor on.)
-Pignons have a 5% chance of inflicting poison when they attack. Be wary of this when fighting them.
-Chinfish are your friends...
-Can't find the easter egg/reference? Try investigating a certain barrel in the Mimiga Village...
-Quote has a hidden line.
Screenshots:






Videos:
Gameplay Clips: Shows the entirety of First Cave, the Shack Cutscene, the Balrog boss fight, and the Cavern Tale reference in that order.
The Entire Easter Egg Boss Fight In Full: Shows the entirety of the Easter Egg boss, which is impossible to beat in the current game, fought with Quote and Curly at maximum level equipped with the best gear. Also shows all of the battle items currently coded in. (most of them are unimplemented in the current version.) I recommend you either find the Easter Egg in-game or watch the ending of the above video before you watch this.
I hope you guys enjoy it.
Also, do you guys think I should try to remake the entire game in RPGmaker? I'm leaning towards this idea anyways, but I want some outside opinions before I proceed any further.
...Why hasn't anyone done something like this before?